Added a Window node, and made it the scene root.
Still a lot of work to do.
This commit is contained in:
committed by
Juan Linietsky
parent
f8a79a97c7
commit
9e08742de8
@@ -169,6 +169,7 @@
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#include "editor/register_exporters.h"
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#include "editor/run_settings_dialog.h"
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#include "editor/settings_config_dialog.h"
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#include "scene/main/window.h"
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#include "servers/display_server.h"
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#include <stdio.h>
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#include <stdlib.h>
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@@ -346,7 +347,7 @@ void EditorNode::_notification(int p_what) {
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editor_selection->update();
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scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
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//scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
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{ //TODO should only happen on settings changed
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int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter");
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@@ -2668,10 +2669,10 @@ void EditorNode::_screenshot(bool p_use_utc) {
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void EditorNode::_save_screenshot(NodePath p_path) {
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Viewport *viewport = EditorInterface::get_singleton()->get_editor_viewport()->get_viewport();
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viewport->set_clear_mode(Viewport::CLEAR_MODE_ONLY_NEXT_FRAME);
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SubViewport *viewport = Object::cast_to<SubViewport>(EditorInterface::get_singleton()->get_editor_viewport()->get_viewport());
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viewport->set_clear_mode(SubViewport::CLEAR_MODE_ONLY_NEXT_FRAME);
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Ref<Image> img = viewport->get_texture()->get_data();
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viewport->set_clear_mode(Viewport::CLEAR_MODE_ALWAYS);
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viewport->set_clear_mode(SubViewport::CLEAR_MODE_ALWAYS);
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Error error = img->save_png(p_path);
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ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'.");
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}
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@@ -5941,7 +5942,7 @@ EditorNode::EditorNode() {
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srt->add_child(scene_root_parent);
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scene_root_parent->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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scene_root = memnew(Viewport);
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scene_root = memnew(SubViewport);
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//scene_root->set_usage(Viewport::USAGE_2D); canvas BG mode prevents usage of this as 2D
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VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true);
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