Added a Window node, and made it the scene root.

Still a lot of work to do.
This commit is contained in:
Juan Linietsky
2020-03-03 22:51:12 -03:00
committed by Juan Linietsky
parent f8a79a97c7
commit 9e08742de8
84 changed files with 1081 additions and 621 deletions
+3 -3
View File
@@ -35,7 +35,7 @@ const char *VulkanContextX11::_get_platform_surface_extension() const {
return VK_KHR_XLIB_SURFACE_EXTENSION_NAME;
}
int VulkanContextX11::window_create(::Window p_window, Display *p_display, int p_width, int p_height) {
Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
VkXlibSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
@@ -46,8 +46,8 @@ int VulkanContextX11::window_create(::Window p_window, Display *p_display, int p
VkSurfaceKHR surface;
VkResult err = vkCreateXlibSurfaceKHR(_get_instance(), &createInfo, NULL, &surface);
ERR_FAIL_COND_V(err, -1);
return _window_create(surface, p_width, p_height);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
return _window_create(p_window_id, surface, p_width, p_height);
}
VulkanContextX11::VulkanContextX11() {