Fix some more wrong node names

This commit is contained in:
kobewi
2022-01-07 00:27:20 +01:00
parent a01b18a476
commit 9e095bb68b
2 changed files with 2 additions and 2 deletions

View File

@@ -6851,7 +6851,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
_process_mesh_instances(state, root);
if (state->animations.size()) {
AnimationPlayer *ap = memnew(AnimationPlayer);
root->add_child(ap);
root->add_child(ap, true);
ap->set_owner(root);
for (int i = 0; i < state->animations.size(); i++) {
_import_animation(state, ap, i, p_bake_fps);