Replace File/Directory with FileAccess/DirAccess

This commit is contained in:
kobewi
2022-09-05 13:01:31 +02:00
parent 63c0dc690e
commit 9f2dc68279
39 changed files with 502 additions and 940 deletions

View File

@@ -72,7 +72,7 @@
msgidsContextPlural.Add(new Godot.Collections.Array{"Only with context", "a friendly context", ""});
[/csharp]
[/codeblocks]
[b]Note:[/b] If you override parsing logic for standard script types (GDScript, C#, etc.), it would be better to load the [code]path[/code] argument using [method ResourceLoader.load]. This is because built-in scripts are loaded as [Resource] type, not [File] type.
[b]Note:[/b] If you override parsing logic for standard script types (GDScript, C#, etc.), it would be better to load the [code]path[/code] argument using [method ResourceLoader.load]. This is because built-in scripts are loaded as [Resource] type, not [FileAccess] type.
For example:
[codeblocks]
[gdscript]