Fix typos in code and docs with codespell

Using v1.11.0 from https://github.com/lucasdemarchi/codespell
This commit is contained in:
Rémi Verschelde
2018-01-18 21:37:17 +01:00
parent a1c08b7109
commit 9f479f096c
138 changed files with 405 additions and 405 deletions

View File

@@ -204,7 +204,7 @@
<argument index="4" name="antialiased" type="bool" default="false">
</argument>
<description>
Adds a polyline, which is a line from mutliple points with a width, to the [CanvasItem]'s draw commands.
Adds a polyline, which is a line from multiple points with a width, to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_primitive">
@@ -669,7 +669,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
The shadow mask. binary about wich layers this canvas light affects wich canvas item's shadows. See [LightOccluder2D] for more information on light masks.
The shadow mask. binary about which layers this canvas light affects which canvas item's shadows. See [LightOccluder2D] for more information on light masks.
</description>
</method>
<method name="canvas_light_set_layer_range">
@@ -1506,7 +1506,7 @@
<argument index="1" name="cube_side" type="int" enum="VisualServer.CubeMapSide" default="0">
</argument>
<description>
Returns a copy of a texture's image unless it's a CubeMap, in wich case it returns the [RID] of the image at one of the cubes sides.
Returns a copy of a texture's image unless it's a CubeMap, in which case it returns the [RID] of the image at one of the cubes sides.
</description>
</method>
<method name="texture_get_flags" qualifiers="const">
@@ -2155,10 +2155,10 @@
Primitive to draw consists of triangles.
</constant>
<constant name="PRIMITIVE_TRIANGLE_STRIP" value="5" enum="PrimitiveType">
Primitive to draw consists of a triangle strip (the last 3 verticies are always combined to make a triangle).
Primitive to draw consists of a triangle strip (the last 3 vertices are always combined to make a triangle).
</constant>
<constant name="PRIMITIVE_TRIANGLE_FAN" value="6" enum="PrimitiveType">
Primitive to draw consists of a triangle strip (the last 2 verticies are always combined with the first to make a triangle).
Primitive to draw consists of a triangle strip (the last 2 vertices are always combined with the first to make a triangle).
</constant>
<constant name="PRIMITIVE_MAX" value="7" enum="PrimitiveType">
Marks the primitive types endpoint. used internally.