Add EditorDock's own DockSlot enum

This commit is contained in:
kobewi
2025-12-27 11:39:27 +01:00
parent 05c097e5e2
commit 9f96d2199d
36 changed files with 111 additions and 42 deletions

View File

@@ -204,7 +204,7 @@ namespace GodotTools.Build
{
Name = "MSBuild".TTR();
IconName = "BuildCSharp";
DefaultSlot = EditorPlugin.DockSlot.Bottom;
DefaultSlot = EditorDock.DockSlot.Bottom;
AvailableLayouts = DockLayout.Horizontal | DockLayout.Floating;
Global = false;
Transient = true;

View File

@@ -437,7 +437,7 @@ OpenXRActionMapEditor::OpenXRActionMapEditor() {
set_name(TTRC("OpenXR Action Map"));
set_icon_name("OpenXRActionMap");
set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_openxr_action_map_bottom_panel", TTRC("Toggle OpenXR Action Map Dock")));
set_default_slot(DockConstants::DOCK_SLOT_BOTTOM);
set_default_slot(EditorDock::DOCK_SLOT_BOTTOM);
set_available_layouts(EditorDock::DOCK_LAYOUT_HORIZONTAL | EditorDock::DOCK_LAYOUT_FLOATING);
set_custom_minimum_size(Size2(0.0, 300.0 * EDSCALE));