Added checks for safely accessing an animation track for SpriteAnimation2D & 3D.

This commit is contained in:
main
2025-12-08 19:59:14 -08:00
parent 757bba192e
commit a0d9155283

View File

@@ -416,12 +416,20 @@ Rect2 AnimationTrackEditSpriteFrame::get_key_rect(int p_index, float p_pixels_se
String animation_path = String(get_animation()->track_get_path(get_track()));
animation_path = animation_path.replace(":frame", ":animation");
int animation_track = get_animation()->find_track(animation_path, get_animation()->track_get_type(get_track()));
float track_time = get_animation()->track_get_key_time(get_track(), p_index);
int animation_index = get_animation()->track_find_key(animation_track, track_time);
animation_name = get_animation()->track_get_key_value(animation_track, animation_index);
if (animation_track != -1) {
float track_time = get_animation()->track_get_key_time(get_track(), p_index);
int animation_index = get_animation()->track_find_key(animation_track, track_time);
if (animation_index != -1) {
animation_name = get_animation()->track_get_key_value(animation_track, animation_index);
}
}
}
Ref<Texture2D> texture = sf->get_frame_texture(animation_name, frame);
Ref<Texture2D> texture;
if (!animation_name.is_empty()) {
texture = sf->get_frame_texture(animation_name, frame);
}
if (texture.is_null()) {
return AnimationTrackEdit::get_key_rect(p_index, p_pixels_sec);
}
@@ -508,12 +516,20 @@ void AnimationTrackEditSpriteFrame::draw_key(int p_index, float p_pixels_sec, in
String animation_path = String(get_animation()->track_get_path(get_track()));
animation_path = animation_path.replace(":frame", ":animation");
int animation_track = get_animation()->find_track(animation_path, get_animation()->track_get_type(get_track()));
float track_time = get_animation()->track_get_key_time(get_track(), p_index);
int animation_index = get_animation()->track_find_key(animation_track, track_time);
animation_name = get_animation()->track_get_key_value(animation_track, animation_index);
if (animation_track != -1) {
float track_time = get_animation()->track_get_key_time(get_track(), p_index);
int animation_index = get_animation()->track_find_key(animation_track, track_time);
if (animation_index != -1) {
animation_name = get_animation()->track_get_key_value(animation_track, animation_index);
}
}
}
if (!animation_name.is_empty()) {
texture = sf->get_frame_texture(animation_name, frame);
}
texture = sf->get_frame_texture(animation_name, frame);
if (texture.is_null()) {
AnimationTrackEdit::draw_key(p_index, p_pixels_sec, p_x, p_selected, p_clip_left, p_clip_right);
return;