Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
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@@ -4,8 +4,8 @@
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Exposes a set of scenes as tiles for a [TileSet] resource.
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</brief_description>
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<description>
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When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instanciate an assiciated scene at the cell's position in the TileMap.
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Scenes are instanciated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instanciate/free the scene accordingly.
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When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instantiate an associated scene at the cell's position in the TileMap.
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Scenes are instantiated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instantiate/free the scene accordingly.
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</description>
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<tutorials>
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</tutorials>
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@@ -87,7 +87,7 @@
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<argument index="0" name="id" type="int" />
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<argument index="1" name="packed_scene" type="PackedScene" />
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<description>
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Assigns a [PackedScene] resource to the scene tile with id [code]id[/code]. This will fail if the scene does not extend CanvasItem, as positionning properties are needed to place the scene on the TileMap.
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Assigns a [PackedScene] resource to the scene tile with id [code]id[/code]. This will fail if the scene does not extend CanvasItem, as positioning properties are needed to place the scene on the TileMap.
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</description>
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</method>
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</methods>
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