diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 69cad83ef6..64f4724197 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -774,16 +774,6 @@
Returns [code]true[/code] if the layout is right-to-left. See also [member layout_direction].
-
-
-
-
- Push a GUI-specific [InputEvent] to this specific [Control] node without affecting focus.
- This is a low-level method, so it is your responsibility to manage focus using [method grab_focus] and deliver [constant NOTIFICATION_MOUSE_ENTER] and [constant NOTIFICATION_MOUSE_EXIT] noftifications as needed.
- Make sure to convert [member InputEventMouse.position] to local coordinates using [code]event.global_position * control.get_global_transform_with_canvas()[/code]
- See [method Viewport.push_input] for the preferred high level way to deliver events to a [Viewport].
-
-
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index d298086919..e5a50aa3dd 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2166,7 +2166,7 @@ Transform2D Control::get_offset_transform() const {
// Input events.
-void Control::call_gui_input(const Ref &p_event) {
+void Control::_call_gui_input(const Ref &p_event) {
if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
emit_signal(SceneStringName(gui_input), p_event); // Signal should be first, so it's possible to override an event (and then accept it).
}
@@ -4365,7 +4365,6 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("find_prev_valid_focus"), &Control::find_prev_valid_focus);
ClassDB::bind_method(D_METHOD("find_next_valid_focus"), &Control::find_next_valid_focus);
ClassDB::bind_method(D_METHOD("find_valid_focus_neighbor", "side"), &Control::find_valid_focus_neighbor);
- ClassDB::bind_method(D_METHOD("call_gui_input", "event"), &Control::call_gui_input);
ClassDB::bind_method(D_METHOD("set_h_size_flags", "flags"), &Control::set_h_size_flags);
ClassDB::bind_method(D_METHOD("get_h_size_flags"), &Control::get_h_size_flags);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index f25e526771..338c99f669 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -364,7 +364,7 @@ private:
// Input events.
- void call_gui_input(const Ref &p_event);
+ void _call_gui_input(const Ref &p_event);
// Mouse Filter.
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 8723db31e1..964ae08bab 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1764,7 +1764,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref &p_inpu
Control *control = Object::cast_to(ci);
if (control) {
if (control->get_mouse_filter_with_override() != Control::MOUSE_FILTER_IGNORE) {
- control->call_gui_input(ev);
+ control->_call_gui_input(ev);
}
if (!control->is_inside_tree() || control->is_set_as_top_level()) {
@@ -2321,7 +2321,7 @@ void Viewport::_gui_input_event(Ref p_event) {
if (gui.key_focus) {
if (gui.key_focus->can_process()) {
- gui.key_focus->call_gui_input(p_event);
+ gui.key_focus->_call_gui_input(p_event);
}
if (is_input_handled()) {
@@ -2777,7 +2777,7 @@ void Viewport::_drop_mouse_focus() {
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
- c->call_gui_input(mb);
+ c->_call_gui_input(mb);
}
}
}
@@ -2836,7 +2836,7 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
- gui.mouse_focus->call_gui_input(mb);
+ gui.mouse_focus->_call_gui_input(mb);
}
}
@@ -2854,7 +2854,7 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(true);
mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
- callable_mp(gui.mouse_focus, &Control::call_gui_input).call_deferred(mb);
+ callable_mp(gui.mouse_focus, &Control::_call_gui_input).call_deferred(mb);
}
}
}