Fixed disconnecting not connected signal

This commit is contained in:
Mikolaj Kaczmarek
2019-10-29 00:40:36 +01:00
parent 7d710a745e
commit a245bab78d
5 changed files with 15 additions and 6 deletions
+3 -1
View File
@@ -1037,7 +1037,9 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
}
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
+3 -1
View File
@@ -1124,7 +1124,9 @@ void CPUParticles::_set_redraw(bool p_redraw) {
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
}
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
+3 -1
View File
@@ -460,7 +460,9 @@ void SoftBody::update_physics_server() {
} else {
PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, NULL);
VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh");
if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_draw_soft_mesh")) {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh");
}
}
}