Merge pull request #54072 from KoBeWi/hrcr_is_ded

This commit is contained in:
Rémi Verschelde
2021-11-03 17:31:48 +01:00
committed by GitHub
15 changed files with 42 additions and 50 deletions
+2 -2
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@@ -314,7 +314,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) {
xf = collada.fix_transform(xf) * p_node->post_transform;
node->set_transform(xf);
p_parent->add_child(node);
p_parent->add_child(node, true);
node->set_owner(scene);
if (p_node->empty_draw_type != "") {
@@ -1804,7 +1804,7 @@ Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint3
ap->add_animation(name, state.animations[i]);
}
state.scene->add_child(ap);
state.scene->add_child(ap, true);
ap->set_owner(state.scene);
}
+1 -1
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@@ -448,7 +448,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D);
mi->set_mesh(mesh);
mi->set_name(m->get_name());
scene->add_child(mi);
scene->add_child(mi, true);
mi->set_owner(scene);
}
+9 -9
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@@ -502,7 +502,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
}
sb->add_child(colshape);
sb->add_child(colshape, true);
colshape->set_owner(sb->get_owner());
}
@@ -528,7 +528,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
mi->set_transform(Transform3D());
rigid_body->add_child(mi);
rigid_body->add_child(mi, true);
mi->set_owner(rigid_body->get_owner());
_add_shapes(rigid_body, shapes);
@@ -566,7 +566,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
mi->add_child(col);
mi->add_child(col, true);
col->set_owner(mi->get_owner());
_add_shapes(col, shapes);
@@ -614,7 +614,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
p_node->add_child(col);
p_node->add_child(col, true);
col->set_owner(p_node->get_owner());
_add_shapes(col, shapes);
@@ -749,7 +749,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
switch (mesh_physics_mode) {
case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
StaticBody3D *col = memnew(StaticBody3D);
p_node->add_child(col);
p_node->add_child(col, true);
col->set_owner(p_node->get_owner());
col->set_transform(get_collision_shapes_transform(node_settings));
base = col;
@@ -761,7 +761,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
p_node = rigid_body;
mi->set_transform(Transform3D());
rigid_body->add_child(mi);
rigid_body->add_child(mi, true);
mi->set_owner(rigid_body->get_owner());
base = rigid_body;
} break;
@@ -790,7 +790,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
for (const Ref<Shape3D> &E : shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
base->add_child(cshape);
base->add_child(cshape, true);
cshape->set_owner(base->get_owner());
idx++;
@@ -823,7 +823,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
memdelete(p_node);
p_node = nmi;
} else {
mi->add_child(nmi);
mi->add_child(nmi, true);
nmi->set_owner(mi->get_owner());
}
}
@@ -1680,7 +1680,7 @@ void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>>
for (const Ref<Shape3D> &E : p_shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
p_node->add_child(cshape);
p_node->add_child(cshape, true);
cshape->set_owner(p_node->get_owner());
}
+1 -1
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@@ -327,7 +327,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
MeshInstance3D *collider_view = memnew(MeshInstance3D);
collider_view->set_name("collider_view");
collider_view->set_visible(false);
mesh_node->add_child(collider_view);
mesh_node->add_child(collider_view, true);
collider_view->set_owner(mesh_node);
Transform3D accum_xform;