Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
This commit is contained in:
@@ -86,7 +86,8 @@ namespace Godot.SourceGenerators
|
||||
NodeType = 34,
|
||||
HideQuaternionEdit = 35,
|
||||
Password = 36,
|
||||
Max = 37
|
||||
LayersAvoidance = 37,
|
||||
Max = 38
|
||||
}
|
||||
|
||||
[Flags]
|
||||
|
||||
Reference in New Issue
Block a user