Reorder PropertyHint enum to avoid breaking compat

Also syncs the Core enum with the C# enum for the source generators.
This commit is contained in:
Raul Santos
2023-05-12 01:37:59 +02:00
parent fd4a06c515
commit a34207b812
3 changed files with 28 additions and 27 deletions
@@ -86,7 +86,8 @@ namespace Godot.SourceGenerators
NodeType = 34,
HideQuaternionEdit = 35,
Password = 36,
Max = 37
LayersAvoidance = 37,
Max = 38
}
[Flags]