Add const references detected by clang-tidy
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@@ -6151,9 +6151,9 @@ T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T
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const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]);
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const T from = p_values[idx * 3 + 1];
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const T &from = p_values[idx * 3 + 1];
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const T c1 = from + p_values[idx * 3 + 2];
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const T to = p_values[idx * 3 + 4];
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const T &to = p_values[idx * 3 + 4];
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const T c2 = to + p_values[idx * 3 + 3];
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return interp.bezier(from, c1, c2, to, c);
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@@ -7052,9 +7052,9 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
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} else if (String(final_track_path).contains(":")) {
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//Process skeleton
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const Vector<String> node_suffix = String(final_track_path).split(":");
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const String node = node_suffix[0];
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const String &node = node_suffix[0];
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const NodePath node_path = node;
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const String suffix = node_suffix[1];
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const String &suffix = node_suffix[1];
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Node *godot_node = animation_base_node->get_node_or_null(node_path);
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if (!godot_node) {
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continue;
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