Screen space reflection effect
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@@ -178,7 +178,7 @@ void RasterizerGLES3::set_current_render_target(RID p_render_target){
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if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
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//handle pending clear request, if the framebuffer was not cleared
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glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->front.fbo);
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glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->fbo);
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print_line("unbind clear of: "+storage->frame.clear_request_color);
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glClearColor(
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storage->frame.clear_request_color.r,
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@@ -213,7 +213,7 @@ void RasterizerGLES3::restore_render_target() {
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ERR_FAIL_COND(storage->frame.current_rt==NULL);
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RasterizerStorageGLES3::RenderTarget * rt = storage->frame.current_rt;
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glBindFramebuffer(GL_FRAMEBUFFER,rt->front.fbo);
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glBindFramebuffer(GL_FRAMEBUFFER,rt->fbo);
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glViewport(0,0,rt->width,rt->height);
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}
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@@ -238,7 +238,7 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target,const Rec
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glDisable(GL_BLEND);
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glBindFramebuffer(GL_FRAMEBUFFER,storage->config.system_fbo);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D,rt->front.color);
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glBindTexture(GL_TEXTURE_2D,rt->color);
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canvas->draw_generic_textured_rect(p_screen_rect,Rect2(0,0,1,-1));
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glBindTexture(GL_TEXTURE_2D,0);
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canvas->canvas_end();
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