allow moving meshes without motion vectors
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@@ -110,6 +110,7 @@ void VisualInstance3D::_notification(int p_what) {
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if (!_is_using_identity_transform()) {
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RenderingServer::get_singleton()->instance_set_transform(instance, get_global_transform());
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}
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RenderingServer::get_singleton()->instance_teleport(instance);
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RenderingServer::get_singleton()->instance_reset_physics_interpolation(instance);
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}
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