Add option to BoneConstraint3D to make reference target allow node
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@@ -51,7 +51,9 @@ protected:
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static void _bind_methods();
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virtual void _process_constraint(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, int p_reference_bone, float p_amount) override;
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virtual void _process_constraint_by_bone(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, int p_reference_bone, float p_amount) override;
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virtual void _process_constraint_by_node(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, const NodePath &p_reference_node, float p_amount) override;
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virtual void _process_aim(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, Vector3 p_target, float p_amount);
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virtual void _validate_setting(int p_index) override;
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public:
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