Update the GodotHost interface to support signing and verifying Android apks
Update the export logic to enable apk generation and signing for Android editor builds Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
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@@ -42,16 +42,17 @@ void register_android_exporter_types() {
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}
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void register_android_exporter() {
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#ifndef ANDROID_ENABLED
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EDITOR_DEF("export/android/java_sdk_path", OS::get_singleton()->get_environment("JAVA_HOME"));
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/java_sdk_path", PROPERTY_HINT_GLOBAL_DIR));
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EDITOR_DEF("export/android/android_sdk_path", OS::get_singleton()->get_environment("ANDROID_HOME"));
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/android_sdk_path", PROPERTY_HINT_GLOBAL_DIR));
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EDITOR_DEF("export/android/debug_keystore", EditorPaths::get_singleton()->get_debug_keystore_path());
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/debug_keystore", PROPERTY_HINT_GLOBAL_FILE, "*.keystore,*.jks"));
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EDITOR_DEF("export/android/debug_keystore_user", DEFAULT_ANDROID_KEYSTORE_DEBUG_USER);
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EDITOR_DEF("export/android/debug_keystore_pass", DEFAULT_ANDROID_KEYSTORE_DEBUG_PASSWORD);
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/debug_keystore_pass", PROPERTY_HINT_PASSWORD));
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#ifndef ANDROID_ENABLED
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EDITOR_DEF("export/android/java_sdk_path", OS::get_singleton()->get_environment("JAVA_HOME"));
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/java_sdk_path", PROPERTY_HINT_GLOBAL_DIR));
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EDITOR_DEF("export/android/android_sdk_path", OS::get_singleton()->get_environment("ANDROID_HOME"));
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/android_sdk_path", PROPERTY_HINT_GLOBAL_DIR));
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EDITOR_DEF("export/android/force_system_user", false);
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EDITOR_DEF("export/android/shutdown_adb_on_exit", true);
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