Fix IsStaticallyResolvable

This commit is contained in:
Joyless
2025-10-11 21:20:01 +01:00
parent cb7cd815ee
commit a5ce9c3706
4 changed files with 76 additions and 96 deletions
@@ -37,6 +37,18 @@ partial class ExportedProperties
/// </summary>
public new static readonly global::Godot.StringName @LamdaPropertyString = "LamdaPropertyString";
/// <summary>
/// Cached name for the 'PrimaryCtorParameter' property.
/// </summary>
public new static readonly global::Godot.StringName @PrimaryCtorParameter = "PrimaryCtorParameter";
/// <summary>
/// Cached name for the 'ConstantMath' property.
/// </summary>
public new static readonly global::Godot.StringName @ConstantMath = "ConstantMath";
/// <summary>
/// Cached name for the 'StaticStringAddition' property.
/// </summary>
public new static readonly global::Godot.StringName @StaticStringAddition = "StaticStringAddition";
/// <summary>
/// Cached name for the 'PropertyBoolean' property.
/// </summary>
public new static readonly global::Godot.StringName @PropertyBoolean = "PropertyBoolean";
@@ -317,6 +329,18 @@ partial class ExportedProperties
this.@LamdaPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
if (name == PropertyName.@PrimaryCtorParameter) {
this.@PrimaryCtorParameter = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
if (name == PropertyName.@ConstantMath) {
this.@ConstantMath = global::Godot.NativeInterop.VariantUtils.ConvertTo<float>(value);
return true;
}
if (name == PropertyName.@StaticStringAddition) {
this.@StaticStringAddition = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
if (name == PropertyName.@PropertyBoolean) {
this.@PropertyBoolean = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
return true;
@@ -599,6 +623,18 @@ partial class ExportedProperties
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.@LamdaPropertyString);
return true;
}
if (name == PropertyName.@PrimaryCtorParameter) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.@PrimaryCtorParameter);
return true;
}
if (name == PropertyName.@ConstantMath) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<float>(this.@ConstantMath);
return true;
}
if (name == PropertyName.@StaticStringAddition) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.@StaticStringAddition);
return true;
}
if (name == PropertyName.@PropertyBoolean) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<bool>(this.@PropertyBoolean);
return true;
@@ -870,6 +906,9 @@ partial class ExportedProperties
properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@FullPropertyString_Complex, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@_lamdaPropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false));
properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@LamdaPropertyString, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@PrimaryCtorParameter, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)3, name: PropertyName.@ConstantMath, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.@StaticStringAddition, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName.@PropertyBoolean, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertyChar, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.@PropertySByte, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
@@ -11,7 +11,7 @@ partial class ExportedProperties
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
internal new static global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant> GetGodotPropertyDefaultValues()
{
var values = new global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>(64);
var values = new global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>(67);
string __NotGenerateComplexLamdaProperty_default_value = default;
values.Add(PropertyName.@NotGenerateComplexLamdaProperty, global::Godot.Variant.From<string>(__NotGenerateComplexLamdaProperty_default_value));
string __NotGenerateLamdaNoFieldProperty_default_value = default;
@@ -26,6 +26,12 @@ partial class ExportedProperties
values.Add(PropertyName.@FullPropertyString_Complex, global::Godot.Variant.From<string>(__FullPropertyString_Complex_default_value));
string __LamdaPropertyString_default_value = "LamdaPropertyString";
values.Add(PropertyName.@LamdaPropertyString, global::Godot.Variant.From<string>(__LamdaPropertyString_default_value));
string __PrimaryCtorParameter_default_value = default;
values.Add(PropertyName.@PrimaryCtorParameter, global::Godot.Variant.From<string>(__PrimaryCtorParameter_default_value));
float __ConstantMath_default_value = 2 * global::Godot.Mathf.Pi;
values.Add(PropertyName.@ConstantMath, global::Godot.Variant.From<float>(__ConstantMath_default_value));
string __StaticStringAddition_default_value = string.Empty + string.Empty;
values.Add(PropertyName.@StaticStringAddition, global::Godot.Variant.From<string>(__StaticStringAddition_default_value));
bool __PropertyBoolean_default_value = true;
values.Add(PropertyName.@PropertyBoolean, global::Godot.Variant.From<bool>(__PropertyBoolean_default_value));
char __PropertyChar_default_value = 'f';