Use sky's corrected camera projection for combined_reprojection

(cherry picked from commit 56e646c2170a91d1432b43471330da818a2a8b82)
This commit is contained in:
Zac Luzader
2026-01-22 19:26:17 -07:00
committed by Thaddeus Crews
parent ac86b22f3b
commit a5f67bc458

View File

@@ -1172,7 +1172,7 @@ void SkyRD::setup_sky(const RenderDataRD *p_render_data, const Size2i p_screen_s
Projection view_inv_projection = (correction * p_render_data->scene_data->view_projection[i]).inverse();
if (p_render_data->scene_data->view_count > 1) {
// Reprojection is used when we need to have things in combined space.
RendererRD::MaterialStorage::store_camera(p_render_data->scene_data->cam_projection * view_inv_projection, sky_scene_state.ubo.combined_reprojection[i]);
RendererRD::MaterialStorage::store_camera(sky_scene_state.cam_projection * view_inv_projection, sky_scene_state.ubo.combined_reprojection[i]);
} else {
// This is unused so just reset to identity.
Projection ident;