diff --git a/CHANGELOG.md b/CHANGELOG.md index 72394127d8..ef8510009f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,96 @@ previous feature release. It is equivalent to the listings on our Changelogs for earlier feature releases are available in their respective Git branches, and linked at the [end of this file](#Past-releases). +## 4.6.1 - 2026-02-16 + +- [Release announcement](https://godotengine.org/article/maintenance-release-godot-4-6-1) +- [Interactive changelog](https://godotengine.github.io/godot-interactive-changelog/#4.6.1) + +#### 3D + +- Change orbit snap shortcut with navigation scheme ([GH-115298](https://github.com/godotengine/godot/pull/115298)). +- Fix `Skeleton3D` Edit Mode bone buttons have priority over transform gizmo ([GH-115608](https://github.com/godotengine/godot/pull/115608)). +- Fix viewport orbit snap defaulting to always snapping when shortcut(s) are set to none ([GH-115002](https://github.com/godotengine/godot/pull/115002)). +- Increase float precision in the editor inspector for Quaternions ([GH-106352](https://github.com/godotengine/godot/pull/106352)). +- Register zoom shortcuts to match preset `Godot` navigation scheme ([GH-115290](https://github.com/godotengine/godot/pull/115290)). + +#### Animation + +- Fix double memdelete of `dummy_player` ([GH-115968](https://github.com/godotengine/godot/pull/115968)). +- Fix LookAtModifier3D / AimModifier3D forward vector ([GH-115689](https://github.com/godotengine/godot/pull/115689)). +- Fix use-after-free in Animation Blend Tree ([GH-115919](https://github.com/godotengine/godot/pull/115919)). +- Fix use-after-free in AnimationTree (AHashMap realloc) ([GH-115931](https://github.com/godotengine/godot/pull/115931)). + +#### Buildsystem + +- Fix missing lib with `builtin_glslang=false` ([GH-93478](https://github.com/godotengine/godot/pull/93478)). + +#### C# + +- Revert "Improve performance of `CSharpLanguage::reload_assemblies`" ([GH-115759](https://github.com/godotengine/godot/pull/115759)). + +#### Core + +- Fix ClassDB class list sorting regression ([GH-115923](https://github.com/godotengine/godot/pull/115923)). +- Fix the `NodePath` hash function to not yield the same value for similar paths ([GH-115473](https://github.com/godotengine/godot/pull/115473)). + +#### Editor + +- Fix `NodePath` `EditorProperty` using the wrong scene root ([GH-115422](https://github.com/godotengine/godot/pull/115422)). +- Fix create dialog recents ([GH-115314](https://github.com/godotengine/godot/pull/115314)). +- Fix Rename option for instance roots ([GH-115575](https://github.com/godotengine/godot/pull/115575)). +- Fix Unique Resources from Inherited Scenes ([GH-115862](https://github.com/godotengine/godot/pull/115862)). +- Fix wrong base type when creating script ([GH-115778](https://github.com/godotengine/godot/pull/115778)). + +#### Export + +- Load translation files to check locale for ICU data export ([GH-115827](https://github.com/godotengine/godot/pull/115827)). + +#### GDScript + +- LSP: Add `godot` to known language ids ([GH-115671](https://github.com/godotengine/godot/pull/115671)). +- LSP: Handle clients that do not support `CompletionContext` ([GH-115672](https://github.com/godotengine/godot/pull/115672)). + +#### GUI + +- Fix current line highlight not extending into gutter ([GH-115729](https://github.com/godotengine/godot/pull/115729)). + +#### Input + +- Update editor shortcuts when changing 3D navigation scheme ([GH-115289](https://github.com/godotengine/godot/pull/115289)). + +#### Particles + +- Revert "Change curve range for particle multipliers" ([GH-116140](https://github.com/godotengine/godot/pull/116140)). + +#### Physics + +- Fix transform updates sometimes being discarded when using Jolt ([GH-115364](https://github.com/godotengine/godot/pull/115364)). + +#### Platforms + +- Android: Fix `Bad file descriptor` in SAF/MediaStore in long term access ([GH-115751](https://github.com/godotengine/godot/pull/115751)). +- Fix crash in `StorageScope.kt` on Android ([GH-115515](https://github.com/godotengine/godot/pull/115515)). +- Wayland Embedder: Fix FD leak with inert objects ([GH-115823](https://github.com/godotengine/godot/pull/115823)). +- Windows: Disable MSVC control flow check on IAT hooks ([GH-115430](https://github.com/godotengine/godot/pull/115430)). + +#### Plugin + +- Android: Fix plugin type mismatch regression ([GH-115685](https://github.com/godotengine/godot/pull/115685)). + +#### Rendering + +- Avoid reading from sky pointer when rendering background without sky ([GH-115874](https://github.com/godotengine/godot/pull/115874)). +- Ensure that uv border size is passed in to sky rendering functions ([GH-115606](https://github.com/godotengine/godot/pull/115606)). +- Pick the sample closer to the camera when resolving 2x MSAA ([GH-115124](https://github.com/godotengine/godot/pull/115124)). +- Update re-spirv with more derivative operations ([GH-115921](https://github.com/godotengine/godot/pull/115921)). +- Use sky's corrected camera projection for `combined_reprojection` ([GH-115292](https://github.com/godotengine/godot/pull/115292)). +- Use transmittance instead of opacity in the early-out branch when calculating volumetric fog ([GH-116107](https://github.com/godotengine/godot/pull/116107)). + +#### Thirdparty + +- libpng: Update to 1.6.54 ([GH-115714](https://github.com/godotengine/godot/pull/115714)). + ## 4.6 - 2026-01-26 - [Release announcement](https://godotengine.org/releases/4.6/)