Obtain supported Vulkan API
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@@ -37,7 +37,7 @@
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#include <glslang/Include/Types.h>
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#include <glslang/Public/ShaderLang.h>
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static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error) {
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static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error, const RenderingDevice::Capabilities *p_capabilities) {
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Vector<uint8_t> ret;
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ERR_FAIL_COND_V(p_language == RenderingDevice::SHADER_LANGUAGE_HLSL, ret);
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@@ -52,17 +52,35 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
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int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
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glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0;
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glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_3;
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glslang::EShTargetClientVersion ClientVersion = glslang::EShTargetVulkan_1_2;
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glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_5;
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glslang::TShader::ForbidIncluder includer;
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if (p_capabilities->device_family == RenderingDevice::DeviceFamily::DEVICE_VULKAN) {
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if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 0) {
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ClientVersion = glslang::EShTargetVulkan_1_0;
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TargetVersion = glslang::EShTargetSpv_1_0;
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} else if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 1) {
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ClientVersion = glslang::EShTargetVulkan_1_1;
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TargetVersion = glslang::EShTargetSpv_1_3;
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} else {
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// use defaults
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}
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} else {
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// once we support other backends we'll need to do something here
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if (r_error) {
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(*r_error) = "GLSLANG - Unsupported device family";
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}
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return ret;
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}
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glslang::TShader shader(stages[p_stage]);
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CharString cs = p_source_code.ascii();
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const char *cs_strings = cs.get_data();
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shader.setStrings(&cs_strings, 1);
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shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion);
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shader.setEnvClient(glslang::EShClientVulkan, VulkanClientVersion);
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shader.setEnvClient(glslang::EShClientVulkan, ClientVersion);
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shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
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EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
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