Add some more fixes to visual shader
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@@ -55,11 +55,6 @@ public partial class VisualShaderNode_CLASS_ : _BASE_
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return 0;
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}
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public override string _GetGlobalCode(Shader.Mode mode)
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{
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return "";
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}
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public override string _GetCode(Godot.Collections.Array inputVars, Godot.Collections.Array outputVars, Shader.Mode mode, VisualShader.Type type)
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{
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return "";
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