Add a way to store additional data in GLTFState and GLTFNode
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@@ -57,6 +57,8 @@ void GLTFNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_children", "children"), &GLTFNode::set_children);
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ClassDB::bind_method(D_METHOD("get_light"), &GLTFNode::get_light);
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ClassDB::bind_method(D_METHOD("set_light", "light"), &GLTFNode::set_light);
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ClassDB::bind_method(D_METHOD("get_additional_data", "extension_name"), &GLTFNode::get_additional_data);
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ClassDB::bind_method(D_METHOD("set_additional_data", "extension_name", "additional_data"), &GLTFNode::set_additional_data);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "parent"), "set_parent", "get_parent"); // GLTFNodeIndex
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ADD_PROPERTY(PropertyInfo(Variant::INT, "height"), "set_height", "get_height"); // int
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@@ -176,3 +178,11 @@ GLTFLightIndex GLTFNode::get_light() {
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void GLTFNode::set_light(GLTFLightIndex p_light) {
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light = p_light;
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}
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Variant GLTFNode::get_additional_data(const StringName &p_extension_name) {
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return additional_data[p_extension_name];
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}
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void GLTFNode::set_additional_data(const StringName &p_extension_name, Variant p_additional_data) {
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additional_data[p_extension_name] = p_additional_data;
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}
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