Make internal unique scene resource ID deterministic
Changes the Resource::generate_scene_unique_id() to be deterministic and seedable. Fixes #97110
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@@ -2136,6 +2136,8 @@ static String _resource_get_class(Ref<Resource> p_resource) {
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}
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Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
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Resource::seed_scene_unique_id(p_path.hash());
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Error err;
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Ref<FileAccess> f;
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if (p_flags & ResourceSaver::FLAG_COMPRESS) {
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