Fix Embedded Game Size
This commit is contained in:
@@ -104,99 +104,16 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie, const V
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}
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}
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int screen = EDITOR_GET("run/window_placement/screen");
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if (screen == -5) {
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// Same as editor
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screen = DisplayServer::get_singleton()->window_get_current_screen();
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} else if (screen == -4) {
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// Previous monitor (wrap to the other end if needed)
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screen = Math::wrapi(
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DisplayServer::get_singleton()->window_get_current_screen() - 1,
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0,
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DisplayServer::get_singleton()->get_screen_count());
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} else if (screen == -3) {
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// Next monitor (wrap to the other end if needed)
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screen = Math::wrapi(
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DisplayServer::get_singleton()->window_get_current_screen() + 1,
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0,
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DisplayServer::get_singleton()->get_screen_count());
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WindowPlacement window_placement = get_window_placement();
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if (window_placement.position != Point2i(INT_MAX, INT_MAX)) {
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args.push_back("--position");
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args.push_back(itos(window_placement.position.x) + "," + itos(window_placement.position.y));
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}
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Rect2 screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
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int window_placement = EDITOR_GET("run/window_placement/rect");
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if (screen_rect != Rect2()) {
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Size2 window_size;
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window_size.x = GLOBAL_GET("display/window/size/viewport_width");
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window_size.y = GLOBAL_GET("display/window/size/viewport_height");
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Size2 desired_size;
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desired_size.x = GLOBAL_GET("display/window/size/window_width_override");
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desired_size.y = GLOBAL_GET("display/window/size/window_height_override");
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if (desired_size.x > 0 && desired_size.y > 0) {
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window_size = desired_size;
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}
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) {
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bool hidpi_proj = GLOBAL_GET("display/window/dpi/allow_hidpi");
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int display_scale = 1;
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if (OS::get_singleton()->is_hidpi_allowed()) {
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if (hidpi_proj) {
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display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale.
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} else {
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display_scale = DisplayServer::get_singleton()->screen_get_max_scale(); // Editor is in hiDPI mode, project is not, scale down.
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}
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} else {
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if (hidpi_proj) {
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display_scale = (1.f / DisplayServer::get_singleton()->screen_get_max_scale()); // Editor is not in hiDPI mode, project is, scale up.
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} else {
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display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale.
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}
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}
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screen_rect.position /= display_scale;
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screen_rect.size /= display_scale;
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}
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switch (window_placement) {
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case 0: { // top left
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args.push_back("--position");
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args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
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} break;
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case 1: { // centered
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Vector2 pos = (screen_rect.position) + ((screen_rect.size - window_size) / 2).floor();
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 2: { // custom pos
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Vector2 pos = EDITOR_GET("run/window_placement/rect_custom_position");
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pos += screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 3: { // force maximized
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Vector2 pos = screen_rect.position + screen_rect.size / 2;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--maximized");
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} break;
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case 4: { // force fullscreen
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Vector2 pos = screen_rect.position + screen_rect.size / 2;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--fullscreen");
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} break;
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}
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} else {
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// Unable to get screen info, skip setting position.
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switch (window_placement) {
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case 3: { // force maximized
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args.push_back("--maximized");
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} break;
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case 4: { // force fullscreen
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args.push_back("--fullscreen");
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} break;
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}
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if (window_placement.force_maximized) {
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args.push_back("--maximized");
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} else if (window_placement.force_fullscreen) {
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args.push_back("--fullscreen");
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}
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List<String> breakpoints;
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@@ -297,6 +214,98 @@ OS::ProcessID EditorRun::get_current_process() const {
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return pids.front()->get();
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}
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EditorRun::WindowPlacement EditorRun::get_window_placement() {
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WindowPlacement placement = WindowPlacement();
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placement.screen = EDITOR_GET("run/window_placement/screen");
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if (placement.screen == -5) {
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// Same as editor
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placement.screen = DisplayServer::get_singleton()->window_get_current_screen();
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} else if (placement.screen == -4) {
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// Previous monitor (wrap to the other end if needed)
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placement.screen = Math::wrapi(
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DisplayServer::get_singleton()->window_get_current_screen() - 1,
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0,
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DisplayServer::get_singleton()->get_screen_count());
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} else if (placement.screen == -3) {
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// Next monitor (wrap to the other end if needed)
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placement.screen = Math::wrapi(
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DisplayServer::get_singleton()->window_get_current_screen() + 1,
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0,
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DisplayServer::get_singleton()->get_screen_count());
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} else if (placement.screen == -2) {
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// Primary screen
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placement.screen = DisplayServer::get_singleton()->get_primary_screen();
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}
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placement.size.x = GLOBAL_GET("display/window/size/viewport_width");
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placement.size.y = GLOBAL_GET("display/window/size/viewport_height");
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Size2 desired_size;
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desired_size.x = GLOBAL_GET("display/window/size/window_width_override");
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desired_size.y = GLOBAL_GET("display/window/size/window_height_override");
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if (desired_size.x > 0 && desired_size.y > 0) {
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placement.size = desired_size;
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}
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Rect2 screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(placement.screen);
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int window_placement = EDITOR_GET("run/window_placement/rect");
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if (screen_rect != Rect2()) {
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) {
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bool hidpi_proj = GLOBAL_GET("display/window/dpi/allow_hidpi");
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int display_scale = 1;
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if (OS::get_singleton()->is_hidpi_allowed()) {
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if (hidpi_proj) {
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display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale.
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} else {
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display_scale = DisplayServer::get_singleton()->screen_get_max_scale(); // Editor is in hiDPI mode, project is not, scale down.
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}
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} else {
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if (hidpi_proj) {
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display_scale = (1.f / DisplayServer::get_singleton()->screen_get_max_scale()); // Editor is not in hiDPI mode, project is, scale up.
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} else {
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display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale.
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}
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}
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screen_rect.position /= display_scale;
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screen_rect.size /= display_scale;
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}
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switch (window_placement) {
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case 0: { // top left
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placement.position = screen_rect.position;
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} break;
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case 1: { // centered
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placement.position = (screen_rect.position) + ((screen_rect.size - placement.size) / 2).floor();
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} break;
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case 2: { // custom pos
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Vector2 pos = EDITOR_GET("run/window_placement/rect_custom_position");
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pos += screen_rect.position;
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placement.position = pos;
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} break;
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case 3: { // force maximized
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placement.force_maximized = true;
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} break;
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case 4: { // force fullscreen
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placement.force_fullscreen = true;
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} break;
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}
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} else {
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// Unable to get screen info, skip setting position.
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switch (window_placement) {
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case 3: { // force maximized
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placement.force_maximized = true;
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} break;
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case 4: { // force fullscreen
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placement.force_fullscreen = true;
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} break;
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}
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}
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return placement;
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}
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EditorRun::EditorRun() {
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status = STATUS_STOP;
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running_scene = "";
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