Fix Embedded Game Size

This commit is contained in:
Hilderin
2025-01-20 18:33:12 -05:00
parent 1b7b009674
commit ae0b7ff42d
11 changed files with 343 additions and 151 deletions

View File

@@ -104,99 +104,16 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie, const V
}
}
int screen = EDITOR_GET("run/window_placement/screen");
if (screen == -5) {
// Same as editor
screen = DisplayServer::get_singleton()->window_get_current_screen();
} else if (screen == -4) {
// Previous monitor (wrap to the other end if needed)
screen = Math::wrapi(
DisplayServer::get_singleton()->window_get_current_screen() - 1,
0,
DisplayServer::get_singleton()->get_screen_count());
} else if (screen == -3) {
// Next monitor (wrap to the other end if needed)
screen = Math::wrapi(
DisplayServer::get_singleton()->window_get_current_screen() + 1,
0,
DisplayServer::get_singleton()->get_screen_count());
WindowPlacement window_placement = get_window_placement();
if (window_placement.position != Point2i(INT_MAX, INT_MAX)) {
args.push_back("--position");
args.push_back(itos(window_placement.position.x) + "," + itos(window_placement.position.y));
}
Rect2 screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
int window_placement = EDITOR_GET("run/window_placement/rect");
if (screen_rect != Rect2()) {
Size2 window_size;
window_size.x = GLOBAL_GET("display/window/size/viewport_width");
window_size.y = GLOBAL_GET("display/window/size/viewport_height");
Size2 desired_size;
desired_size.x = GLOBAL_GET("display/window/size/window_width_override");
desired_size.y = GLOBAL_GET("display/window/size/window_height_override");
if (desired_size.x > 0 && desired_size.y > 0) {
window_size = desired_size;
}
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) {
bool hidpi_proj = GLOBAL_GET("display/window/dpi/allow_hidpi");
int display_scale = 1;
if (OS::get_singleton()->is_hidpi_allowed()) {
if (hidpi_proj) {
display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale.
} else {
display_scale = DisplayServer::get_singleton()->screen_get_max_scale(); // Editor is in hiDPI mode, project is not, scale down.
}
} else {
if (hidpi_proj) {
display_scale = (1.f / DisplayServer::get_singleton()->screen_get_max_scale()); // Editor is not in hiDPI mode, project is, scale up.
} else {
display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale.
}
}
screen_rect.position /= display_scale;
screen_rect.size /= display_scale;
}
switch (window_placement) {
case 0: { // top left
args.push_back("--position");
args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
} break;
case 1: { // centered
Vector2 pos = (screen_rect.position) + ((screen_rect.size - window_size) / 2).floor();
args.push_back("--position");
args.push_back(itos(pos.x) + "," + itos(pos.y));
} break;
case 2: { // custom pos
Vector2 pos = EDITOR_GET("run/window_placement/rect_custom_position");
pos += screen_rect.position;
args.push_back("--position");
args.push_back(itos(pos.x) + "," + itos(pos.y));
} break;
case 3: { // force maximized
Vector2 pos = screen_rect.position + screen_rect.size / 2;
args.push_back("--position");
args.push_back(itos(pos.x) + "," + itos(pos.y));
args.push_back("--maximized");
} break;
case 4: { // force fullscreen
Vector2 pos = screen_rect.position + screen_rect.size / 2;
args.push_back("--position");
args.push_back(itos(pos.x) + "," + itos(pos.y));
args.push_back("--fullscreen");
} break;
}
} else {
// Unable to get screen info, skip setting position.
switch (window_placement) {
case 3: { // force maximized
args.push_back("--maximized");
} break;
case 4: { // force fullscreen
args.push_back("--fullscreen");
} break;
}
if (window_placement.force_maximized) {
args.push_back("--maximized");
} else if (window_placement.force_fullscreen) {
args.push_back("--fullscreen");
}
List<String> breakpoints;
@@ -297,6 +214,98 @@ OS::ProcessID EditorRun::get_current_process() const {
return pids.front()->get();
}
EditorRun::WindowPlacement EditorRun::get_window_placement() {
WindowPlacement placement = WindowPlacement();
placement.screen = EDITOR_GET("run/window_placement/screen");
if (placement.screen == -5) {
// Same as editor
placement.screen = DisplayServer::get_singleton()->window_get_current_screen();
} else if (placement.screen == -4) {
// Previous monitor (wrap to the other end if needed)
placement.screen = Math::wrapi(
DisplayServer::get_singleton()->window_get_current_screen() - 1,
0,
DisplayServer::get_singleton()->get_screen_count());
} else if (placement.screen == -3) {
// Next monitor (wrap to the other end if needed)
placement.screen = Math::wrapi(
DisplayServer::get_singleton()->window_get_current_screen() + 1,
0,
DisplayServer::get_singleton()->get_screen_count());
} else if (placement.screen == -2) {
// Primary screen
placement.screen = DisplayServer::get_singleton()->get_primary_screen();
}
placement.size.x = GLOBAL_GET("display/window/size/viewport_width");
placement.size.y = GLOBAL_GET("display/window/size/viewport_height");
Size2 desired_size;
desired_size.x = GLOBAL_GET("display/window/size/window_width_override");
desired_size.y = GLOBAL_GET("display/window/size/window_height_override");
if (desired_size.x > 0 && desired_size.y > 0) {
placement.size = desired_size;
}
Rect2 screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(placement.screen);
int window_placement = EDITOR_GET("run/window_placement/rect");
if (screen_rect != Rect2()) {
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) {
bool hidpi_proj = GLOBAL_GET("display/window/dpi/allow_hidpi");
int display_scale = 1;
if (OS::get_singleton()->is_hidpi_allowed()) {
if (hidpi_proj) {
display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale.
} else {
display_scale = DisplayServer::get_singleton()->screen_get_max_scale(); // Editor is in hiDPI mode, project is not, scale down.
}
} else {
if (hidpi_proj) {
display_scale = (1.f / DisplayServer::get_singleton()->screen_get_max_scale()); // Editor is not in hiDPI mode, project is, scale up.
} else {
display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale.
}
}
screen_rect.position /= display_scale;
screen_rect.size /= display_scale;
}
switch (window_placement) {
case 0: { // top left
placement.position = screen_rect.position;
} break;
case 1: { // centered
placement.position = (screen_rect.position) + ((screen_rect.size - placement.size) / 2).floor();
} break;
case 2: { // custom pos
Vector2 pos = EDITOR_GET("run/window_placement/rect_custom_position");
pos += screen_rect.position;
placement.position = pos;
} break;
case 3: { // force maximized
placement.force_maximized = true;
} break;
case 4: { // force fullscreen
placement.force_fullscreen = true;
} break;
}
} else {
// Unable to get screen info, skip setting position.
switch (window_placement) {
case 3: { // force maximized
placement.force_maximized = true;
} break;
case 4: { // force fullscreen
placement.force_fullscreen = true;
} break;
}
}
return placement;
}
EditorRun::EditorRun() {
status = STATUS_STOP;
running_scene = "";