Add unit test runner for autocompletion
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@@ -0,0 +1,4 @@
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[output]
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expected=[
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{"display": "autoplay"},
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]
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@@ -0,0 +1,6 @@
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extends Node
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var test: AnimationPlayer = $AnimationPlayer
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func _ready():
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test.➡
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@@ -3,7 +3,7 @@
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; It also helps for opening Godot to edit the scripts, but please don't
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; let the editor changes be saved.
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config_version=4
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config_version=5
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[application]
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