Use SceneStringName in more places

This commit is contained in:
A Thousand Ships
2024-11-02 16:15:39 +01:00
parent 893bbdfde8
commit af56d6e8e8
41 changed files with 69 additions and 69 deletions

View File

@@ -6076,7 +6076,7 @@ Tree::Tree() {
h_scroll->connect(SceneStringName(value_changed), callable_mp(this, &Tree::_scroll_moved));
v_scroll->connect(SceneStringName(value_changed), callable_mp(this, &Tree::_scroll_moved));
line_editor->connect("text_submitted", callable_mp(this, &Tree::_line_editor_submit));
line_editor->connect(SceneStringName(text_submitted), callable_mp(this, &Tree::_line_editor_submit));
text_editor->connect(SceneStringName(gui_input), callable_mp(this, &Tree::_text_editor_gui_input));
popup_editor->connect("popup_hide", callable_mp(this, &Tree::_text_editor_popup_modal_close));
popup_menu->connect(SceneStringName(id_pressed), callable_mp(this, &Tree::popup_select));