Revert "SCons: Add CPPEXTPATH for external includes"
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@@ -15,15 +15,15 @@ thirdparty_obj = []
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# DirectX Headers (must take precedence over Windows SDK's).
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env.Prepend(CPPEXTPATH=["#thirdparty/directx_headers/include/directx"])
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env_d3d12_rdd.Prepend(CPPEXTPATH=["#thirdparty/directx_headers/include/directx"])
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env_d3d12_rdd.Prepend(CPPEXTPATH=["#thirdparty/directx_headers/include/dxguids"])
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env.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"])
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env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"])
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env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/dxguids"])
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# Direct3D 12 Memory Allocator.
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env.Append(CPPEXTPATH=["#thirdparty/d3d12ma"])
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env_d3d12_rdd.Append(CPPEXTPATH=["#thirdparty/d3d12ma"])
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env.Append(CPPPATH=["#thirdparty/d3d12ma"])
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env_d3d12_rdd.Append(CPPPATH=["#thirdparty/d3d12ma"])
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# Agility SDK.
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@@ -38,7 +38,7 @@ if env["agility_sdk_path"] != "" and os.path.exists(env["agility_sdk_path"]):
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if env["use_pix"]:
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env_d3d12_rdd.Append(CPPDEFINES=["PIX_ENABLED"])
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env_d3d12_rdd.Append(CPPEXTPATH=[env["pix_path"] + "/Include"])
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env_d3d12_rdd.Append(CPPPATH=[env["pix_path"] + "/Include"])
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# Direct composition.
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@@ -162,8 +162,6 @@ else:
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env.Append(CCFLAGS=["-Wno-unknown-pragmas"])
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# This is needed since rendering_device_d3d12.cpp needs to include some Mesa internals.
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# FIXME: Should be CPPEXTPATH, but doing so introduces an include-order bug when combined with
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# godot-nir-static; this necessitates warning macro wrappers. See #106376.
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env_d3d12_rdd.Prepend(CPPPATH=mesa_private_inc_paths)
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# For the same reason as above, the defines must be the same as in the 3rd-party code itself.
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env_d3d12_rdd.Append(CPPDEFINES=extra_defines)
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