diff --git a/doc/classes/SkeletonModifier3D.xml b/doc/classes/SkeletonModifier3D.xml index 6a31fd77af..03a8bf6bff 100644 --- a/doc/classes/SkeletonModifier3D.xml +++ b/doc/classes/SkeletonModifier3D.xml @@ -26,6 +26,7 @@ Override this virtual method to implement a custom skeleton modifier. You should do things like get the [Skeleton3D]'s current pose and apply the pose here. [method _process_modification_with_delta] must not apply [member influence] to bone poses because the [Skeleton3D] automatically applies influence to all bone poses set by the modifier. [param delta] is passed from parent [Skeleton3D]. See also [method Skeleton3D.advance]. + [b]Note:[/b] This method may be called outside [method Node._process] and [method Node._physics_process] with [param delta] is [code]0.0[/code], since the modification should be processed immediately after initialization of the [Skeleton3D]. diff --git a/editor/icons/JacobianIK3D.svg b/editor/icons/JacobianIK3D.svg index 69be6bcb46..c7e106ac2b 100644 --- a/editor/icons/JacobianIK3D.svg +++ b/editor/icons/JacobianIK3D.svg @@ -1 +1 @@ - +