Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
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@@ -47,6 +47,7 @@ public:
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private:
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uint32_t collision_layer = 1;
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uint32_t collision_mask = 1;
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real_t collision_priority = 1.0;
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bool area = false;
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@@ -125,6 +126,9 @@ public:
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void set_collision_mask_value(int p_layer_number, bool p_value);
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bool get_collision_mask_value(int p_layer_number) const;
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void set_collision_priority(real_t p_priority);
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real_t get_collision_priority() const;
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void set_disable_mode(DisableMode p_mode);
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DisableMode get_disable_mode() const;
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