Add collision weight to PhysicsBody for penetrations must be avoided

Co-authored-by: Juan Linietsky <reduzio@gmail.com>
This commit is contained in:
Silc Renew
2022-08-11 01:45:36 +09:00
parent dbd1524362
commit b31115cdc1
30 changed files with 213 additions and 2 deletions
+4
View File
@@ -47,6 +47,7 @@ public:
private:
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
real_t collision_priority = 1.0;
bool area = false;
@@ -125,6 +126,9 @@ public:
void set_collision_mask_value(int p_layer_number, bool p_value);
bool get_collision_mask_value(int p_layer_number) const;
void set_collision_priority(real_t p_priority);
real_t get_collision_priority() const;
void set_disable_mode(DisableMode p_mode);
DisableMode get_disable_mode() const;