Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh

This commit is contained in:
Bastiaan Olij
2019-04-24 00:01:54 +10:00
parent ac95466aff
commit b652fcd241
3 changed files with 84 additions and 3 deletions

View File

@@ -44,7 +44,7 @@
<argument index="0" name="instance" type="int">
</argument>
<description>
Return the transform of a specific instance.
Return the [Transform] of a specific instance.
</description>
</method>
<method name="get_instance_transform_2d" qualifiers="const">
@@ -53,6 +53,18 @@
<argument index="0" name="instance" type="int">
</argument>
<description>
Return the [Transform2D] of a specific instance.
</description>
</method>
<method name="set_as_bulk_array">
<return type="void">
</return>
<argument index="0" name="arg0" type="PoolRealArray">
</argument>
<description>
Set all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.
All data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc...
[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, COLOR_8BIT / CUSTOM_DATA_8BIT is stored as 1 float (4 bytes as is) and COLOR_FLOAT / CUSTOM_DATA_FLOAT is stored as 4 floats.
</description>
</method>
<method name="set_instance_color">
@@ -86,7 +98,7 @@
<argument index="1" name="transform" type="Transform">
</argument>
<description>
Set the transform for a specific instance.
Set the [Transform] for a specific instance.
</description>
</method>
<method name="set_instance_transform_2d">
@@ -97,6 +109,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
Set the [Transform2D] for a specific instance.
</description>
</method>
</methods>
@@ -108,7 +121,7 @@
Format of custom data in custom data array that gets passed to shader.
</member>
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count">
Number of instances that will get drawn.
Number of instances that will get drawn. This clears and (re)sizes the buffers. By default all instances are drawn but you can limit this with [member visible_instance_count].
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
Mesh to be drawn.
@@ -117,6 +130,7 @@
Format of transform used to transform mesh, either 2D or 3D.
</member>
<member name="visible_instance_count" type="int" setter="set_visible_instance_count" getter="get_visible_instance_count">
Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers.
</member>
</members>
<constants>