Use approximate equallity methods in many places
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@@ -173,7 +173,7 @@ void PathFollow::_update_transform() {
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float dot = t_prev.dot(t_cur);
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float angle = Math::acos(CLAMP(dot, -1, 1));
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if (likely(Math::abs(angle) > CMP_EPSILON)) {
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if (likely(!Math::is_zero_approx(angle))) {
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if (rotation_mode == ROTATION_Y) {
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// assuming we're referring to global Y-axis. is this correct?
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axis.x = 0;
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@@ -184,7 +184,7 @@ void PathFollow::_update_transform() {
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// all components are allowed
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}
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if (likely(axis.length() > CMP_EPSILON)) {
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if (likely(!Math::is_zero_approx(axis.length()))) {
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t.rotate_basis(axis.normalized(), angle);
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}
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}
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@@ -193,7 +193,7 @@ void PathFollow::_update_transform() {
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float tilt_angle = c->interpolate_baked_tilt(o);
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Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
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if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) {
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if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
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if (rotation_mode == ROTATION_Y) {
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tilt_axis.x = 0;
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tilt_axis.z = 0;
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@@ -203,7 +203,7 @@ void PathFollow::_update_transform() {
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// all components are allowed
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}
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if (likely(tilt_axis.length() > CMP_EPSILON)) {
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if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
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t.rotate_basis(tilt_axis.normalized(), tilt_angle);
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}
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}
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