Support output to HDR monitors
Co-authored-by: Alvin Wong <alvinhochun@gmail.com> Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
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+11
-3
@@ -526,9 +526,17 @@ void EditorNode::_update_from_settings() {
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scene_root->set_use_debanding(use_debanding);
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get_viewport()->set_use_debanding(use_debanding);
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bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
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scene_root->set_use_hdr_2d(use_hdr_2d);
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get_viewport()->set_use_hdr_2d(use_hdr_2d);
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// Enable HDR if requested.
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const bool hdr_requested = GLOBAL_GET("display/window/hdr/request_hdr_output");
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DisplayServer::get_singleton()->window_request_hdr_output(hdr_requested);
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const bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
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scene_root->set_use_hdr_2d(use_hdr_2d || hdr_requested);
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get_viewport()->set_use_hdr_2d(use_hdr_2d || hdr_requested);
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if (hdr_requested && !use_hdr_2d) {
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WARN_PRINT_ED("HDR 2D was automatically enabled because HDR output was requested in project settings. To avoid this warning, enable rendering/viewport/hdr_2d in the Project Settings.");
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}
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float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
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scene_root->set_mesh_lod_threshold(mesh_lod_threshold);
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