GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`.
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@@ -32,11 +32,6 @@
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#include "core/config/engine.h"
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#include "core/version.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_settings.h"
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#endif
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#include "scene/main/scene_tree.h"
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#include "scene/scene_string_names.h"
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@@ -268,19 +263,13 @@ void ShaderMaterial::_bind_methods() {
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}
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void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
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#ifdef TOOLS_ENABLED
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const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
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#else
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const String quote_style = "\"";
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#endif
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String f = p_function.operator String();
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if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) {
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if (shader.is_valid()) {
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List<PropertyInfo> pl;
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shader->get_param_list(&pl);
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for (const PropertyInfo &E : pl) {
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r_options->push_back(E.name.replace_first("shader_param/", "").quote(quote_style));
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r_options->push_back(E.name.replace_first("shader_param/", "").quote());
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}
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}
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}
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