Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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@@ -37,6 +37,7 @@
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#include "servers/rendering/storage/canvas_texture_storage.h"
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#include "servers/rendering/storage/decal_atlas_storage.h"
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#include "servers/rendering/storage/material_storage.h"
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#include "servers/rendering/storage/mesh_storage.h"
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#include "servers/rendering/storage/texture_storage.h"
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#include "servers/rendering_server.h"
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@@ -76,6 +77,7 @@ public:
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virtual RendererCanvasTextureStorage *get_canvas_texture_storage() = 0;
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virtual RendererMaterialStorage *get_material_storage() = 0;
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virtual RendererMeshStorage *get_mesh_storage() = 0;
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virtual RendererTextureStorage *get_texture_storage() = 0;
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virtual RendererDecalAtlasStorage *get_decal_atlas_storage() = 0;
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virtual RendererStorage *get_storage() = 0;
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