Fix particles resetting properties when emitting is toggled
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@@ -48,7 +48,7 @@ void CPUParticles3D::set_emitting(bool p_emitting) {
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return;
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}
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if (p_emitting && !use_fixed_seed) {
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if (p_emitting && !use_fixed_seed && one_shot) {
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set_seed(Math::rand());
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}
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