Merge pull request #114665 from YeldhamDev/objectdb_theme_fix
Fix theming issues with the ObjectDB profiler
This commit is contained in:
@@ -104,6 +104,8 @@ void SnapshotClassView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapsh
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class_tree->set_column_custom_minimum_width(0, 200 * EDSCALE);
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class_tree->set_column_title(1, diff_data ? TTRC("A Count") : TTRC("Count"));
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class_tree->set_column_expand(1, false);
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class_tree->set_theme_type_variation("TreeSecondary");
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if (diff_data) {
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class_tree->set_column_title_tooltip_text(1, vformat(TTR("A: %s"), snapshot_data->name));
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class_tree->set_column_title_tooltip_text(2, vformat(TTR("B: %s"), diff_data->name));
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@@ -112,6 +114,7 @@ void SnapshotClassView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapsh
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class_tree->set_column_title(3, TTRC("Delta"));
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class_tree->set_column_expand(3, false);
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}
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class_tree->connect(SceneStringName(item_selected), callable_mp(this, &SnapshotClassView::_class_selected));
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class_tree->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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class_tree->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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@@ -180,6 +183,7 @@ Tree *SnapshotClassView::_make_object_list_tree(const String &p_column_name) {
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list->set_column_titles_visible(true);
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list->set_column_title(0, p_column_name);
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list->set_column_expand(0, true);
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list->set_theme_type_variation("TreeSecondary");
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list->connect(SceneStringName(item_selected), callable_mp(this, &SnapshotClassView::_object_selected).bind(list));
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list->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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list->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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@@ -103,6 +103,7 @@ NodeTreeElements SnapshotNodeView::_make_node_tree(const String &p_tree_name) {
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elements.tree->set_column_expand(0, true);
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elements.tree->set_column_clip_content(0, false);
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elements.tree->set_column_custom_minimum_width(0, 150 * EDSCALE);
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elements.tree->set_theme_type_variation("TreeSecondary");
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elements.tree->connect(SceneStringName(item_selected), callable_mp(this, &SnapshotNodeView::_node_selected).bind(elements.tree));
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elements.tree->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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elements.tree->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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@@ -80,6 +80,8 @@ void SnapshotObjectView::show_snapshot(GameStateSnapshot *p_data, GameStateSnaps
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object_list->set_hide_root(true);
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object_list->set_columns(diff_data ? 5 : 4);
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object_list->set_column_titles_visible(true);
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object_list->set_theme_type_variation("TreeSecondary");
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int offset = 0;
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if (diff_data) {
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object_list->set_column_title(0, TTRC("Snapshot"));
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@@ -87,6 +89,7 @@ void SnapshotObjectView::show_snapshot(GameStateSnapshot *p_data, GameStateSnaps
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object_list->set_column_title_tooltip_text(0, "A: " + snapshot_data->name + ", B: " + diff_data->name);
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offset++;
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}
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object_list->set_column_title(offset + 0, TTRC("Class"));
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object_list->set_column_expand(offset + 0, true);
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object_list->set_column_title_tooltip_text(offset + 0, TTRC("Object's class"));
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@@ -82,6 +82,7 @@ void SnapshotRefCountedView::show_snapshot(GameStateSnapshot *p_data, GameStateS
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refs_list->set_hide_root(true);
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refs_list->set_columns(diff_data ? 7 : 6);
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refs_list->set_column_titles_visible(true);
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refs_list->set_theme_type_variation("TreeSecondary");
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if (diff_data) {
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refs_list->set_column_title(0, TTRC("Snapshot"));
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@@ -32,11 +32,11 @@
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#include "core/os/time.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/resources/style_box_flat.h"
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SnapshotSummaryView::SnapshotSummaryView() {
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set_name(TTRC("Summary"));
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@@ -44,36 +44,19 @@ SnapshotSummaryView::SnapshotSummaryView() {
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set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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MarginContainer *mc = memnew(MarginContainer);
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mc->add_theme_constant_override("margin_left", 5);
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mc->add_theme_constant_override("margin_right", 5);
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mc->add_theme_constant_override("margin_top", 5);
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mc->add_theme_constant_override("margin_bottom", 5);
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mc->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
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PanelContainer *content_wrapper = memnew(PanelContainer);
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content_wrapper = memnew(PanelContainer);
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content_wrapper->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
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Ref<StyleBoxFlat> content_wrapper_sbf;
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content_wrapper_sbf.instantiate();
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content_wrapper_sbf->set_bg_color(EditorNode::get_singleton()->get_editor_theme()->get_color("dark_color_2", "Editor"));
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content_wrapper->add_theme_style_override(SceneStringName(panel), content_wrapper_sbf);
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content_wrapper->add_child(mc);
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add_child(content_wrapper);
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VBoxContainer *content = memnew(VBoxContainer);
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mc->add_child(content);
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content_wrapper->add_child(content);
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content->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
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PanelContainer *pc = memnew(PanelContainer);
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Ref<StyleBoxFlat> sbf;
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sbf.instantiate();
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sbf->set_bg_color(EditorNode::get_singleton()->get_editor_theme()->get_color("dark_color_3", "Editor"));
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pc->add_theme_style_override("panel", sbf);
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content->add_child(pc);
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pc->set_anchors_preset(LayoutPreset::PRESET_TOP_WIDE);
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Label *title = memnew(Label(TTRC("ObjectDB Snapshot Summary")));
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pc->add_child(title);
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title = memnew(Label(TTRC("ObjectDB Snapshot Summary")));
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content->add_child(title);
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title->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
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title->set_vertical_alignment(VerticalAlignment::VERTICAL_ALIGNMENT_CENTER);
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title->set_anchors_preset(LayoutPreset::PRESET_TOP_WIDE);
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explainer_text = memnew(CenterContainer);
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explainer_text->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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@@ -103,6 +86,13 @@ SnapshotSummaryView::SnapshotSummaryView() {
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blurb_list->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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}
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void SnapshotSummaryView::_notification(int p_what) {
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if (p_what == NOTIFICATION_THEME_CHANGED) {
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content_wrapper->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("ObjectDBContentWrapper"), EditorStringName(EditorStyles)));
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title->add_theme_style_override(SNAME("normal"), get_theme_stylebox(SNAME("ObjectDBTitle"), EditorStringName(EditorStyles)));
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}
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}
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void SnapshotSummaryView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
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SnapshotView::show_snapshot(p_data, p_diff_data);
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explainer_text->set_visible(false);
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@@ -50,7 +50,9 @@ public:
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class SnapshotSummaryView : public SnapshotView {
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GDCLASS(SnapshotSummaryView, SnapshotView);
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protected:
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PanelContainer *content_wrapper = nullptr;
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Label *title = nullptr;
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VBoxContainer *blurb_list = nullptr;
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CenterContainer *explainer_text = nullptr;
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@@ -59,6 +61,9 @@ protected:
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void _push_refcounted_blurb(const String &p_title, GameStateSnapshot *p_snapshot);
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void _push_object_blurb(const String &p_title, GameStateSnapshot *p_snapshot);
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protected:
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void _notification(int p_what);
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public:
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SnapshotSummaryView();
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