KinematicBody split between new CharacterBody and PhysicsBody
PhysicsBody now has methods move_and_collide/test_move and needed properties for these methods: safe margin, locked axes (3D only). Moved collision_exceptions from StaticBody to PhysicsBody for 3D (same as 2D, and conforms to documentation). RigidBody doesn't have test_motion method anymore, it's now redundant with PhysicsBody.test_move.
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@@ -25,14 +25,6 @@
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<description>
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</description>
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</method>
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<method name="get_axis_lock" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_bone_id" qualifiers="const">
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<return type="int">
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</return>
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@@ -51,39 +43,11 @@
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<description>
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</description>
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</method>
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<method name="set_axis_lock">
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<return type="void">
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</return>
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<argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
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</argument>
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<argument index="1" name="lock" type="bool">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
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Damps the body's rotation if greater than [code]0[/code].
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</member>
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<member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
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Lock the body's rotation in the X axis.
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</member>
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<member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
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Lock the body's rotation in the Y axis.
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</member>
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<member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
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Lock the body's rotation in the Z axis.
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</member>
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<member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
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Lock the body's movement in the X axis.
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</member>
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<member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
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Lock the body's movement in the Y axis.
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</member>
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<member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
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Lock the body's movement in the Z axis.
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</member>
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<member name="body_offset" type="Transform3D" setter="set_body_offset" getter="get_body_offset" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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Sets the body's transform.
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</member>
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