KinematicBody split between new CharacterBody and PhysicsBody

PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).

Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).

RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
This commit is contained in:
PouleyKetchoupp
2021-05-19 18:14:33 -07:00
parent 766c6dbb24
commit ba13d23140
26 changed files with 592 additions and 793 deletions
-36
View File
@@ -25,14 +25,6 @@
<description>
</description>
</method>
<method name="get_axis_lock" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
</argument>
<description>
</description>
</method>
<method name="get_bone_id" qualifiers="const">
<return type="int">
</return>
@@ -51,39 +43,11 @@
<description>
</description>
</method>
<method name="set_axis_lock">
<return type="void">
</return>
<argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
</argument>
<argument index="1" name="lock" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
Damps the body's rotation if greater than [code]0[/code].
</member>
<member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
Lock the body's rotation in the X axis.
</member>
<member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
Lock the body's rotation in the Y axis.
</member>
<member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
Lock the body's rotation in the Z axis.
</member>
<member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
Lock the body's movement in the X axis.
</member>
<member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
Lock the body's movement in the Y axis.
</member>
<member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
Lock the body's movement in the Z axis.
</member>
<member name="body_offset" type="Transform3D" setter="set_body_offset" getter="get_body_offset" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
Sets the body's transform.
</member>