Refactor physics force and impulse code

This commit is contained in:
Aaron Franke
2020-03-26 00:23:34 -04:00
parent 030a26206f
commit ba27deef06
35 changed files with 180 additions and 176 deletions
+6 -6
View File
@@ -12,7 +12,7 @@
<method name="add_central_force">
<return type="void">
</return>
<argument index="0" name="force" type="Vector3">
<argument index="0" name="force" type="Vector3" default="Vector3( 0, 0, 0 )">
</argument>
<description>
Adds a constant directional force without affecting rotation.
@@ -24,7 +24,7 @@
</return>
<argument index="0" name="force" type="Vector3">
</argument>
<argument index="1" name="position" type="Vector3">
<argument index="1" name="position" type="Vector3" default="Vector3( 0, 0, 0 )">
</argument>
<description>
Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
@@ -42,7 +42,7 @@
<method name="apply_central_impulse">
<return type="void">
</return>
<argument index="0" name="j" type="Vector3">
<argument index="0" name="impulse" type="Vector3" default="Vector3( 0, 0, 0 )">
</argument>
<description>
Applies a single directional impulse without affecting rotation.
@@ -52,9 +52,9 @@
<method name="apply_impulse">
<return type="void">
</return>
<argument index="0" name="position" type="Vector3">
<argument index="0" name="impulse" type="Vector3">
</argument>
<argument index="1" name="j" type="Vector3">
<argument index="1" name="position" type="Vector3" default="Vector3( 0, 0, 0 )">
</argument>
<description>
Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin.
@@ -63,7 +63,7 @@
<method name="apply_torque_impulse">
<return type="void">
</return>
<argument index="0" name="j" type="Vector3">
<argument index="0" name="impulse" type="Vector3">
</argument>
<description>
Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the vector [code]j[/code] passed as parameter.