Refactor physics force and impulse code

This commit is contained in:
Aaron Franke
2020-03-26 00:23:34 -04:00
parent 030a26206f
commit ba27deef06
35 changed files with 180 additions and 176 deletions
+4 -4
View File
@@ -331,9 +331,9 @@
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="offset" type="Vector2">
<argument index="1" name="force" type="Vector2">
</argument>
<argument index="2" name="force" type="Vector2">
<argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.
@@ -379,9 +379,9 @@
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="position" type="Vector2">
<argument index="1" name="impulse" type="Vector2">
</argument>
<argument index="2" name="impulse" type="Vector2">
<argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.