Merge pull request #50037 from reduz/move-color-to-8bit
Import mesh colors in 8BPC
This commit is contained in:
+12
-12
@@ -565,11 +565,11 @@ void Sprite3D::_draw() {
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v_tangent = value;
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}
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uint16_t v_color[4] = {
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Math::make_half_float(color.r),
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Math::make_half_float(color.g),
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Math::make_half_float(color.b),
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Math::make_half_float(color.a),
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uint8_t v_color[4] = {
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uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
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};
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for (int i = 0; i < 4; i++) {
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@@ -591,7 +591,7 @@ void Sprite3D::_draw() {
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8);
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
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}
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RID mesh = get_mesh();
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@@ -931,11 +931,11 @@ void AnimatedSprite3D::_draw() {
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v_tangent = value;
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}
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uint16_t v_color[4] = {
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Math::make_half_float(color.r),
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Math::make_half_float(color.g),
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Math::make_half_float(color.b),
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Math::make_half_float(color.a),
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uint8_t v_color[4] = {
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uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
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};
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for (int i = 0; i < 4; i++) {
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@@ -956,7 +956,7 @@ void AnimatedSprite3D::_draw() {
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8);
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
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}
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RID mesh = get_mesh();
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@@ -223,7 +223,7 @@ void ImmediateMesh::surface_end() {
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if (uses_colors) {
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format |= ARRAY_FORMAT_COLOR;
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attribute_stride += sizeof(uint16_t) * 4;
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attribute_stride += sizeof(uint8_t) * 4;
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}
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uint32_t uv_offset = 0;
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if (uses_uvs) {
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@@ -244,25 +244,25 @@ void ImmediateMesh::surface_end() {
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for (uint32_t i = 0; i < vertices.size(); i++) {
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if (uses_colors) {
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uint16_t *color16 = (uint16_t *)&surface_attribute_ptr[i * attribute_stride];
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uint8_t *color8 = (uint8_t *)&surface_attribute_ptr[i * attribute_stride];
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color16[0] = Math::make_half_float(colors[i].r);
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color16[1] = Math::make_half_float(colors[i].g);
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color16[2] = Math::make_half_float(colors[i].b);
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color16[3] = Math::make_half_float(colors[i].a);
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color8[0] = uint8_t(CLAMP(colors[i].r * 255.0, 0.0, 255.0));
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color8[1] = uint8_t(CLAMP(colors[i].g * 255.0, 0.0, 255.0));
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color8[2] = uint8_t(CLAMP(colors[i].b * 255.0, 0.0, 255.0));
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color8[3] = uint8_t(CLAMP(colors[i].a * 255.0, 0.0, 255.0));
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}
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if (uses_uvs) {
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float *uv = (float *)&surface_attribute_ptr[i * attribute_stride + uv_offset];
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uv[0] = uvs[i].x;
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uv[0] = uvs[i].y;
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uv[1] = uvs[i].y;
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}
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if (uses_uv2s) {
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float *uv2 = (float *)&surface_attribute_ptr[i * attribute_stride + uv2_offset];
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uv2[0] = uv2s[i].x;
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uv2[0] = uv2s[i].y;
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uv2[1] = uv2s[i].y;
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}
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}
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}
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