Merge pull request #50037 from reduz/move-color-to-8bit

Import mesh colors in 8BPC
This commit is contained in:
Rémi Verschelde
2021-07-01 08:15:13 +02:00
committed by GitHub
4 changed files with 33 additions and 31 deletions
+12 -12
View File
@@ -565,11 +565,11 @@ void Sprite3D::_draw() {
v_tangent = value;
}
uint16_t v_color[4] = {
Math::make_half_float(color.r),
Math::make_half_float(color.g),
Math::make_half_float(color.b),
Math::make_half_float(color.a),
uint8_t v_color[4] = {
uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
};
for (int i = 0; i < 4; i++) {
@@ -591,7 +591,7 @@ void Sprite3D::_draw() {
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8);
memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
}
RID mesh = get_mesh();
@@ -931,11 +931,11 @@ void AnimatedSprite3D::_draw() {
v_tangent = value;
}
uint16_t v_color[4] = {
Math::make_half_float(color.r),
Math::make_half_float(color.g),
Math::make_half_float(color.b),
Math::make_half_float(color.a),
uint8_t v_color[4] = {
uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
};
for (int i = 0; i < 4; i++) {
@@ -956,7 +956,7 @@ void AnimatedSprite3D::_draw() {
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8);
memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
}
RID mesh = get_mesh();
+8 -8
View File
@@ -223,7 +223,7 @@ void ImmediateMesh::surface_end() {
if (uses_colors) {
format |= ARRAY_FORMAT_COLOR;
attribute_stride += sizeof(uint16_t) * 4;
attribute_stride += sizeof(uint8_t) * 4;
}
uint32_t uv_offset = 0;
if (uses_uvs) {
@@ -244,25 +244,25 @@ void ImmediateMesh::surface_end() {
for (uint32_t i = 0; i < vertices.size(); i++) {
if (uses_colors) {
uint16_t *color16 = (uint16_t *)&surface_attribute_ptr[i * attribute_stride];
uint8_t *color8 = (uint8_t *)&surface_attribute_ptr[i * attribute_stride];
color16[0] = Math::make_half_float(colors[i].r);
color16[1] = Math::make_half_float(colors[i].g);
color16[2] = Math::make_half_float(colors[i].b);
color16[3] = Math::make_half_float(colors[i].a);
color8[0] = uint8_t(CLAMP(colors[i].r * 255.0, 0.0, 255.0));
color8[1] = uint8_t(CLAMP(colors[i].g * 255.0, 0.0, 255.0));
color8[2] = uint8_t(CLAMP(colors[i].b * 255.0, 0.0, 255.0));
color8[3] = uint8_t(CLAMP(colors[i].a * 255.0, 0.0, 255.0));
}
if (uses_uvs) {
float *uv = (float *)&surface_attribute_ptr[i * attribute_stride + uv_offset];
uv[0] = uvs[i].x;
uv[0] = uvs[i].y;
uv[1] = uvs[i].y;
}
if (uses_uv2s) {
float *uv2 = (float *)&surface_attribute_ptr[i * attribute_stride + uv2_offset];
uv2[0] = uv2s[i].x;
uv2[0] = uv2s[i].y;
uv2[1] = uv2s[i].y;
}
}
}