Implement point size emulation in the forward shader for D3D12.
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@@ -6129,6 +6129,8 @@ bool RenderingDeviceDriverD3D12::has_feature(Features p_feature) {
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return true;
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case SUPPORTS_VULKAN_MEMORY_MODEL:
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return false;
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case SUPPORTS_POINT_SIZE:
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return false;
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default:
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return false;
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}
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