i18n: Sync classref translations with Weblate
(cherry picked from commit 4c68304e2ff3546c317593b4aa8608d7f14fe7d3)
This commit is contained in:
@@ -4525,7 +4525,8 @@ msgid "The property is a translatable string."
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msgstr "Die Eigenschaft ist eine übersetzbare Zeichenkette."
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#: doc/classes/@GlobalScope.xml
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msgid "Used to group properties together in the editor."
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#, fuzzy
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msgid "Used to group properties together in the editor. See [EditorInspector]."
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msgstr "Wird verwendet, um Eigenschaften im Editor zu gruppieren."
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#: doc/classes/@GlobalScope.xml
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@@ -9015,8 +9016,9 @@ msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
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#: doc/classes/Array.xml
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msgid ""
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"Removes the first occurrence of a value from the array. To remove an element "
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"by index, use [method remove] instead.\n"
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"Removes the first occurrence of a value from the array. If the value does "
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"not exist in the array, nothing happens. To remove an element by index, use "
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"[method remove] instead.\n"
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"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
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"[b]Note:[/b] On large arrays, this method will be slower if the removed "
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"element is close to the beginning of the array (index 0). This is because "
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@@ -13774,8 +13776,8 @@ msgstr ""
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#: doc/classes/Camera.xml
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msgid ""
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"The camera's size measured as 1/2 the width or height. Only applicable in "
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"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
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"sets the other axis' size length."
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"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
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"[code]size[/code] sets the other axis' size length."
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msgstr ""
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#: doc/classes/Camera.xml
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@@ -14583,8 +14585,11 @@ msgstr ""
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#: doc/classes/CanvasItem.xml
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msgid ""
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"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
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"transform from parent canvas items."
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"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
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"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
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"be changed to make it draw on top of other [CanvasItem]s that are not set as "
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"top-level. The [CanvasItem] will effectively act as if it was placed as a "
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"child of a bare [Node]. See also [method is_set_as_toplevel]."
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msgstr ""
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#: doc/classes/CanvasItem.xml
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@@ -15724,7 +15729,10 @@ msgid ""
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"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
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"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
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"owners are not nodes and do not appear in the editor, but are accessible "
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"through code using the [code]shape_owner_*[/code] methods."
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"through code using the [code]shape_owner_*[/code] methods.\n"
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"[b]Note:[/b] Only collisions between objects within the same canvas "
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"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
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"collisions between objects in different canvases is undefined."
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msgstr ""
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#: doc/classes/CollisionObject2D.xml
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@@ -22737,18 +22745,34 @@ msgid ""
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msgstr ""
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#: doc/classes/EditorInspector.xml
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msgid "A tab used to edit properties of the selected node."
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msgid "A control used to edit properties of an object."
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msgstr ""
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#: doc/classes/EditorInspector.xml
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msgid ""
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"The editor inspector is by default located on the right-hand side of the "
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"editor. It's used to edit the properties of the selected node. For example, "
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"you can select a node such as [Sprite] then edit its transform through the "
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"inspector tool. The editor inspector is an essential tool in the game "
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"development workflow.\n"
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"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
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"the singleton using [method EditorInterface.get_inspector]."
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"This is the control that implements property editing in the editor's "
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"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
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"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
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"[EditorInspector] will show properties in the same order as the array "
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"returned by [method Object.get_property_list].\n"
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"If a property's name is path-like (i.e. if it contains forward slashes), "
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"[EditorInspector] will create nested sections for \"directories\" along the "
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"path. For example, if a property is named [code]highlighting/gdscript/"
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"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
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"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
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"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
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"will group subsequent properties whose name starts with the property's hint "
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"string. The group ends when a property does not start with that hint string "
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"or when a new group starts. An empty group name effectively ends the current "
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"group. [EditorInspector] will create a top-level section for each group. For "
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"example, if a property with group usage is named [code]Collide With[/code] "
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"and its hint string is [code]collide_with_[/code], a subsequent "
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"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
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"\"Collide With\" section.\n"
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"[b]Note:[/b] Unlike sections created from path-like property names, "
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"[EditorInspector] won't capitalize the name for sections created from "
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"groups. So properties with group usage usually use capitalized names instead "
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"of snake_cased names."
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msgstr ""
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#: doc/classes/EditorInspector.xml
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@@ -23930,6 +23954,14 @@ msgid ""
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"[/codeblock]"
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msgstr ""
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#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [EditorSceneImporterGLTF] within a script will cause an error in an "
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"exported project."
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msgstr ""
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#: doc/classes/EditorScenePostImport.xml
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msgid "Post-processes scenes after import."
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msgstr ""
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@@ -27857,6 +27889,50 @@ msgstr ""
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msgid "Represents the size of the [enum Subdiv] enum."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFAccessor.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFAccessor] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFAnimation.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFAnimation] within a script will cause an error in an exported "
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"project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFBufferView.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFBufferView] within a script will cause an error in an exported "
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"project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFCamera.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFCamera] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFDocument.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFDocument] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFLight.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFLight] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFLight.xml
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msgid ""
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"The [Color] of the light. Defaults to white. A black color causes the light "
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@@ -27906,6 +27982,49 @@ msgid ""
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"and [DirectionalLight] respectively."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFMesh.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFMesh] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFNode.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFNode] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFSkeleton.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFSkeleton] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFSpecGloss.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFSpecGloss] within a script will cause an error in an exported "
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"project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFState.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFState] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFTexture.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFTexture] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/mono/doc_classes/GodotSharp.xml
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msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
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msgstr ""
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@@ -34884,7 +35003,7 @@ msgid ""
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"be within the text's length."
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msgstr ""
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#: doc/classes/LineEdit.xml
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#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
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msgid "Clears the current selection."
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msgstr ""
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@@ -34903,6 +35022,19 @@ msgid ""
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"characters."
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msgstr ""
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#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
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msgid "Returns the selection begin column."
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msgstr ""
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#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
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msgid "Returns the selection end column."
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msgstr ""
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#: doc/classes/LineEdit.xml
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#, fuzzy
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msgid "Returns [code]true[/code] if the user has selected text."
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msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
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#: doc/classes/LineEdit.xml
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msgid "Executes a given action as defined in the [enum MenuItems] enum."
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msgstr ""
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@@ -40385,7 +40517,10 @@ msgid ""
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msgstr ""
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#: doc/classes/Object.xml
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msgid "Returns the object's metadata entry for the given [code]name[/code]."
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msgid ""
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"Returns the object's metadata entry for the given [code]name[/code].\n"
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"Throws error if the entry does not exist, unless [code]default[/code] is not "
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"[code]null[/code] (in which case the default value will be returned)."
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msgstr ""
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#: doc/classes/Object.xml
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@@ -42628,6 +42763,14 @@ msgid ""
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"[b]Note:[/b] Only available in editor builds."
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msgstr ""
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#: modules/gltf/doc_classes/PackedSceneGLTF.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [PackedSceneGLTF] within a script will cause an error in an exported "
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"project."
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msgstr ""
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#: doc/classes/PacketPeer.xml
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msgid "Abstraction and base class for packet-based protocols."
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msgstr ""
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@@ -48458,7 +48601,7 @@ msgstr ""
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#: doc/classes/ProjectSettings.xml
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msgid ""
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"Allows the window to be resizable by default.\n"
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"[b]Note:[/b] This setting is ignored on iOS and Android."
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"[b]Note:[/b] This setting is ignored on iOS."
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msgstr ""
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#: doc/classes/ProjectSettings.xml
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@@ -49105,7 +49248,7 @@ msgid "Optional name for the 3D render layer 13."
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msgstr ""
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#: doc/classes/ProjectSettings.xml
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msgid "Optional name for the 3D render layer 14"
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msgid "Optional name for the 3D render layer 14."
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msgstr ""
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#: doc/classes/ProjectSettings.xml
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@@ -50375,16 +50518,24 @@ msgstr ""
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#: doc/classes/ProjectSettings.xml
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msgid ""
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"If [code]true[/code], forces vertex shading for all rendering. This can "
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"increase performance a lot, but also reduces quality immensely. Can be used "
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"to optimize performance on low-end mobile devices."
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"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
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"[ShaderMaterial] rendering. This can be used to improve performance on low-"
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"end mobile devices. The downside is that shading becomes much less accurate, "
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"with visible linear interpolation between vertices that are joined together. "
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"This can be compensated by ensuring meshes have a sufficient level of "
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"subdivision (but not too much, to avoid reducing performance). Some material "
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"features are also not supported when vertex shading is enabled.\n"
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"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
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"enable vertex shading on specific materials only.\n"
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"[b]Note:[/b] This setting does not affect unshaded materials."
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msgstr ""
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#: doc/classes/ProjectSettings.xml
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msgid ""
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"Lower-end override for [member rendering/quality/shading/"
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"force_vertex_shading] on mobile devices, due to performance concerns or "
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"driver support."
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"driver support. If lighting looks broken after exporting the project to a "
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"mobile platform, try disabling this setting."
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msgstr ""
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#: doc/classes/ProjectSettings.xml
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@@ -52463,6 +52614,11 @@ msgid ""
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"wrapped text as one line."
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msgstr ""
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#: doc/classes/RichTextLabel.xml
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#, fuzzy
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msgid "Returns the current selection text. Does not include BBCodes."
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msgstr "Gibt den aktuell wiedergegebenen Animationszustand zurück."
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#: doc/classes/RichTextLabel.xml
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msgid ""
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"Returns the total number of characters from text tags. Does not include "
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@@ -54764,14 +54920,23 @@ msgstr ""
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#: doc/classes/Semaphore.xml
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msgid ""
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"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
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"on success, [constant ERR_BUSY] otherwise."
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"Lowers the [Semaphore], allowing one more thread in.\n"
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"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
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"is returned for backwards compatibility, which will always be [constant OK]."
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msgstr ""
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#: doc/classes/Semaphore.xml
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msgid ""
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"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
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"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
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"Like [method wait], but won't block, so if the value is zero, fails "
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"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
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"[constant OK] to report success."
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msgstr ""
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#: doc/classes/Semaphore.xml
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msgid ""
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"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
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"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
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"is returned for backwards compatibility, which will always be [constant OK]."
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msgstr ""
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#: doc/classes/Separator.xml
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@@ -56235,7 +56400,21 @@ msgstr ""
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#: doc/classes/SpatialMaterial.xml
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msgid ""
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"If [code]true[/code], lighting is calculated per vertex rather than per "
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"pixel. This may increase performance on low-end devices."
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"pixel. This may increase performance on low-end devices, especially for "
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"meshes with a lower polygon count. The downside is that shading becomes much "
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"less accurate, with visible linear interpolation between vertices that are "
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"joined together. This can be compensated by ensuring meshes have a "
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"sufficient level of subdivision (but not too much, to avoid reducing "
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"performance). Some material features are also not supported when vertex "
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"shading is enabled.\n"
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"See also [member ProjectSettings.rendering/quality/shading/"
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"force_vertex_shading] which can globally enable vertex shading on all "
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"materials.\n"
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"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
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"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
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"[code]mobile[/code] override.\n"
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"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
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"flags_unshaded] is [code]true[/code]."
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msgstr ""
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#: doc/classes/SpatialMaterial.xml
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@@ -57054,7 +57233,10 @@ msgid ""
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"the text alignment to right.\n"
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"See [Range] class for more options over the [SpinBox].\n"
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"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
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"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
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"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
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"[b]Note:[/b] If you want to implement drag and drop for the underlying "
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"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
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||||
"returned by [method get_line_edit]."
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msgstr ""
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#: doc/classes/SpinBox.xml
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@@ -58401,7 +58583,6 @@ msgid ""
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"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
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"print(\"24\".is_valid_float()) # Prints \"True\"\n"
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||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
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||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
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||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
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"[/codeblock]"
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||||
msgstr ""
|
||||
@@ -58672,9 +58853,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@@ -60167,10 +60348,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@@ -60179,10 +60356,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@@ -61223,6 +61396,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@@ -61516,6 +61697,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@@ -74510,6 +74698,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@@ -74606,6 +74799,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@@ -74829,6 +75025,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
||||
Reference in New Issue
Block a user