[DOC] Physics[2D]DirectBodyState updates
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@@ -1,14 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.1">
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<brief_description>
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Direct access object to a physics body in the [PhysicsServer].
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</brief_description>
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<description>
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Provides direct access to a physics body in the [PhysicsServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody._integrate_forces].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<methods>(
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<method name="add_central_force">
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<return type="void">
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</return>
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@@ -27,7 +29,7 @@
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<argument index="1" name="position" type="Vector3">
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</argument>
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<description>
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Adds a constant force (i.e. acceleration).
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Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
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</description>
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</method>
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<method name="add_torque">
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@@ -36,7 +38,7 @@
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<argument index="0" name="torque" type="Vector3">
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</argument>
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<description>
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Adds a constant rotational force (i.e. a motor) without affecting position.
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Adds a constant rotational force without affecting position.
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</description>
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</method>
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<method name="apply_central_impulse">
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@@ -75,6 +77,7 @@
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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Returns the collider's [RID].
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</description>
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</method>
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<method name="get_contact_collider_id" qualifiers="const">
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@@ -83,6 +86,7 @@
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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Returns the collider's object id.
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</description>
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</method>
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<method name="get_contact_collider_object" qualifiers="const">
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@@ -91,6 +95,7 @@
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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Returns the collider object.
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</description>
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</method>
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<method name="get_contact_collider_position" qualifiers="const">
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@@ -99,6 +104,7 @@
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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Returns the contact position in the collider.
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</description>
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</method>
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<method name="get_contact_collider_shape" qualifiers="const">
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@@ -107,6 +113,7 @@
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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Returns the collider's shape index.
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</description>
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</method>
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<method name="get_contact_collider_velocity_at_position" qualifiers="const">
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@@ -115,12 +122,14 @@
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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Returns the linear velocity vector at the collider's contact point.
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</description>
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</method>
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<method name="get_contact_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts. See [member RigidBody.contact_monitor].
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</description>
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</method>
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<method name="get_contact_impulse" qualifiers="const">
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@@ -138,6 +147,7 @@
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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Returns the local normal at the contact point.
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</description>
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</method>
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<method name="get_contact_local_position" qualifiers="const">
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@@ -146,6 +156,7 @@
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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Returns the local position of the contact point.
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</description>
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</method>
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<method name="get_contact_local_shape" qualifiers="const">
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@@ -154,24 +165,27 @@
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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Returns the local shape index of the collision.
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</description>
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</method>
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<method name="get_space_state">
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<return type="PhysicsDirectSpaceState">
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</return>
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<description>
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Returns the current state of the space, useful for queries.
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</description>
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</method>
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<method name="integrate_forces">
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<return type="void">
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</return>
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<description>
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Calls the built-in force integration code.
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</description>
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</method>
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</methods>
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<members>
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<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
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The angular velocity of the body.
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The body's rotational velocity.
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</member>
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<member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass">
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</member>
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@@ -182,12 +196,12 @@
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The inverse of the mass of the body.
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</member>
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<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity">
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The linear velocity of the body.
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The body's linear velocity.
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</member>
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<member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes">
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</member>
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<member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping">
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[code]true[/code] if this body is currently sleeping (not active).
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If [code]true[/code], this body is currently sleeping (not active).
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</member>
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<member name="step" type="float" setter="" getter="get_step">
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The timestep (delta) used for the simulation.
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@@ -202,7 +216,7 @@
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The rate at which the body stops moving, if there are not any other forces moving it.
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</member>
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<member name="transform" type="Transform" setter="set_transform" getter="get_transform">
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The transformation matrix of the body.
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The body's transformation matrix.
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</member>
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</members>
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<constants>
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