Add logic to record the version of the Godot engine for the Android platform.
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@@ -22,6 +22,11 @@
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tools:ignore="GoogleAppIndexingWarning"
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android:icon="@mipmap/icon" >
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<!-- Records the version of the Godot editor used for building -->
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<meta-data
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android:name="org.godotengine.editor.version"
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android:value="${godotEditorVersion}" />
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<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
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<!-- Do these changes in the export preset. Adding new ones is fine. -->
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