Allow SoftBody3D to have a total_mass of 0 again
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@@ -165,6 +165,7 @@
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</member>
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<member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="1.0">
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The SoftBody3D's mass.
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[b]Note:[/b] When using Jolt Physics, the default value of this property will instead be [code]0.0[/code], which will cause the body to automatically calculate the mass to 1 kg per point. This is a bug, which will be fixed in Godot 4.7.
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</member>
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</members>
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<constants>
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