Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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8
misc/dist/html/editor.html
vendored
8
misc/dist/html/editor.html
vendored
@@ -23,7 +23,7 @@
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<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png">
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<link rel="apple-touch-icon" type="image/png" href="favicon.png">
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<link rel="manifest" href="manifest.json">
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<title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
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<title>Godot Engine Web Editor (___GODOT_VERSION___)</title>
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<style>
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*:focus {
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/* More visible outline for better keyboard navigation. */
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@@ -294,7 +294,7 @@ a:active {
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<br >
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<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px">
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<br >
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@GODOT_VERSION@
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___GODOT_VERSION___
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<br >
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<a href="releases/">Need an old version?</a>
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<br >
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@@ -384,7 +384,9 @@ window.addEventListener('load', () => {
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});
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}
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const missing = Engine.getMissingFeatures();
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const missing = Engine.getMissingFeatures({
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threads: ___GODOT_THREADS_ENABLED___,
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});
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if (missing.length) {
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// Display error dialog as threading support is required for the editor.
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document.getElementById('startButton').disabled = 'disabled';
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5
misc/dist/html/full-size.html
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5
misc/dist/html/full-size.html
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@@ -136,6 +136,7 @@ body {
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<script src="$GODOT_URL"></script>
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<script>
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const GODOT_CONFIG = $GODOT_CONFIG;
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const GODOT_THREADS_ENABLED = $GODOT_THREADS_ENABLED;
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const engine = new Engine(GODOT_CONFIG);
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(function () {
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@@ -213,7 +214,9 @@ const engine = new Engine(GODOT_CONFIG);
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initializing = false;
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}
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const missing = Engine.getMissingFeatures();
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const missing = Engine.getMissingFeatures({
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threads: GODOT_THREADS_ENABLED,
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});
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if (missing.length !== 0) {
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const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
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displayFailureNotice(missingMsg + missing.join('\n'));
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12
misc/dist/html/service-worker.js
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12
misc/dist/html/service-worker.js
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@@ -3,14 +3,14 @@
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// that they need an Internet connection to run the project if desired.
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// Incrementing CACHE_VERSION will kick off the install event and force
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// previously cached resources to be updated from the network.
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const CACHE_VERSION = "@GODOT_VERSION@";
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const CACHE_PREFIX = "@GODOT_NAME@-sw-cache-";
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const CACHE_VERSION = "___GODOT_VERSION___";
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const CACHE_PREFIX = "___GODOT_NAME___-sw-cache-";
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const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
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const OFFLINE_URL = "@GODOT_OFFLINE_PAGE@";
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const OFFLINE_URL = "___GODOT_OFFLINE_PAGE___";
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// Files that will be cached on load.
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const CACHED_FILES = @GODOT_CACHE@;
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const CACHED_FILES = ___GODOT_CACHE___;
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// Files that we might not want the user to preload, and will only be cached on first load.
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const CACHABLE_FILES = @GODOT_OPT_CACHE@;
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const CACHABLE_FILES = ___GODOT_OPT_CACHE___;
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const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
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self.addEventListener("install", (event) => {
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@@ -22,7 +22,7 @@ self.addEventListener("activate", (event) => {
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function (keys) {
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// Remove old caches.
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return Promise.all(keys.filter(key => key.startsWith(CACHE_PREFIX) && key != CACHE_NAME).map(key => caches.delete(key)));
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}).then(function() {
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}).then(function () {
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// Enable navigation preload if available.
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return ("navigationPreload" in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve();
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})
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