Fix miscellaneous oddities around the class reference (part 6)

This commit is contained in:
Micky
2025-06-14 01:11:26 +02:00
committed by Micky
parent 9dd6c4dbac
commit be0c68845e
56 changed files with 117 additions and 117 deletions
+1 -1
View File
@@ -3793,7 +3793,7 @@
<param index="7" name="layered_type" type="int" enum="RenderingServer.TextureLayeredType" default="0" />
<description>
Creates a texture based on a native handle that was created outside of Godot's renderer.
[b]Note:[/b] If using only the rendering device renderer, it's recommend to use [method RenderingDevice.texture_create_from_extension] together with [method RenderingServer.texture_rd_create], rather than this method. It will give you much more control over the texture's format and usage.
[b]Note:[/b] If using only the rendering device renderer, it's recommend to use [method RenderingDevice.texture_create_from_extension] together with [method RenderingServer.texture_rd_create], rather than this method. This way, the texture's format and usage can be controlled more effectively.
</description>
</method>
<method name="texture_get_format" qualifiers="const">