Fix miscellaneous oddities around the class reference (part 6)
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@@ -44,8 +44,7 @@
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<return type="bool" />
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<param index="0" name="pos" type="Vector2" />
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<description>
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Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case. The position is in local coordinates.
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[b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid.
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Returns [code]true[/code] if the pixel at the given position is opaque, [code]false[/code] otherwise. Also returns [code]false[/code] if the given position is out of bounds or this sprite's [member texture] is [code]null[/code]. [param pos] is in local coordinates.
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</description>
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</method>
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</methods>
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