Merge pull request #116848 from billuo/bugfix/issue-116788-crash
Fix `reload_scene_from_path` may crash
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@@ -4480,7 +4480,8 @@ bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
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void EditorNode::_remove_edited_scene(bool p_change_tab) {
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// When scene gets closed no node is edited anymore, so make sure the editors are notified before nodes are freed.
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hide_unused_editors(SceneTreeDock::get_singleton());
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SceneTreeDock::get_singleton()->clear_previous_node_selection();
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editor_selection->clear();
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editor_selection->update(false);
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int new_index = editor_data.get_edited_scene();
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int old_index = new_index;
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